We all know the drill. New game gets announced, studio bigwig witters on about the big vision, there's a bunch of stats for the trainspotters and then months later - bang! - a finished game. But what happens in the meantime is still vague, mysterious and messy. Rarely does anyone think of the men and women on the game development frontline who quietly toil away to produce the magic that eventually emerges on a diet of little more than Pepsi and pizza.
Backers entitled to refunds, says City watchdog.
Slightly Mad Studios' initiative was meant to redefine the player-developer relationship, but now Britain's City watchdog is on its case. Tristan Donovan investigates.
Can a bunch of triple-A console game veterans take on Sackboy with a free-to-play game?
Eurogamer readers will doubtless know about Shigeru Miyamoto of Mario fame. You've probably also clocked that Peter Molyneux bloke, Will Wright and Cliff Bleszinski too. Not to mention John Carmack, Bobby Kotick and that mouthy guy from Rovio.
Gary Garcia died last weekend. On the scale of pop music fame he was more Babylon Zoo than Lady Gaga, but for a few giddy months in 1982 videogames turned him and his musical accomplice Jerry Buckner into stars.
As a hormonal and tone-deaf teen I went to see Megadeth live. Despite my unfathomable love for speed metal with Sylvester the Cat-style vocals, their support act Pantera stole the show. I could only pity Megadeth for having to follow Pantera's aural sledgehammer of a performance and I feel the exact same kind of pity for Deus Ex: Invisible War - for it had the unfortunate task of following up a game that would come to be seen as a classic at a time when the technology or budget couldn't match the team's vision.
"Is this a joke?"
In an ideal world, gamers wouldn't discriminate. We'd have the time and money to play all manner of titles from a wide range of genres, and to pontificate about them at length on internet forums and at dinner parties. All right, LAN parties.
It was supposed to be Christian gaming's Passion of the Christ moment. A turning point where religious games would go from mocked underdogs to mainstream contenders. Just as Mel Gibson stunned Hollywood in 2004 by turning his religious pet project into a box office smash, Left Behind: Eternal Forces was hyped as the game that would transform Christian gaming.