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Tristan Donovan

Contributor

Tristan is the author of Replay: The History of Video Games. As well as writing for Eurogamer he writes about games for Stuff, The Times and Gamasutra.

Featured articles

Slightly Mad to stop accepting funds for Project CARS

Backers entitled to refunds, says City watchdog.

Driving ambition: pCARS, crowdfunding and the FSA

Slightly Mad Studios' initiative was meant to redefine the player-developer relationship, but now Britain's City watchdog is on its case. Tristan Donovan investigates.

Gameglobe Preview: Playful Creation from the Land of Lego

Can a bunch of triple-A console game veterans take on Sackboy with a free-to-play game?

Kan Gao: To The Moon and Back

How a student's hobby project spawned 2011's most moving game.

Strange Tales From The Studio

Investigating some of the odder roles in games development.

We all know the drill. New game gets announced, studio bigwig witters on about the big vision, there's a bunch of stats for the trainspotters and then months later - bang! - a finished game. But what happens in the meantime is still vague, mysterious and messy. Rarely does anyone think of the men and women on the game development frontline who quietly toil away to produce the magic that eventually emerges on a diet of little more than Pepsi and pizza.

Ten Unsung Gaming Heroes

The less famous names that helped define video games.

Eurogamer readers will doubtless know about Shigeru Miyamoto of Mario fame. You've probably also clocked that Peter Molyneux bloke, Will Wright and Cliff Bleszinski too. Not to mention John Carmack, Bobby Kotick and that mouthy guy from Rovio.

Retrospective: Pac-Man Fever

Sonic generations.

Gary Garcia died last weekend. On the scale of pop music fame he was more Babylon Zoo than Lady Gaga, but for a few giddy months in 1982 videogames turned him and his musical accomplice Jerry Buckner into stars.

Retrospective: Deus Ex: Invisible War

The black sheep of cyberpunk conspiracy thrillers.

As a hormonal and tone-deaf teen I went to see Megadeth live. Despite my unfathomable love for speed metal with Sylvester the Cat-style vocals, their support act Pantera stole the show. I could only pity Megadeth for having to follow Pantera's aural sledgehammer of a performance and I feel the exact same kind of pity for Deus Ex: Invisible War - for it had the unfortunate task of following up a game that would come to be seen as a classic at a time when the technology or budget couldn't match the team's vision.

In an ideal world, gamers wouldn't discriminate. We'd have the time and money to play all manner of titles from a wide range of genres, and to pontificate about them at length on internet forums and at dinner parties. All right, LAN parties.

Gaming for God

What would Jesus play?

It was supposed to be Christian gaming's Passion of the Christ moment. A turning point where religious games would go from mocked underdogs to mainstream contenders. Just as Mel Gibson stunned Hollywood in 2004 by turning his religious pet project into a box office smash, Left Behind: Eternal Forces was hyped as the game that would transform Christian gaming.