Team Colorblind's Ben Ruiz loves beat'em ups. Bayonetta, God of War, Devil May Cry - you name it and he's played it. But as much as he loves the genre, Ruiz wants to do things a little differently. So he's taking matters into his own hands by creating a brawler (of sorts) that's as esoteric as they come.
There's something about Samurai Gunn that brings the samurai film Yojimbo to mind. Back in 1961 Akira Kurosawa told the story of a wandering ronin who stumbles into a turf war between two rival gang lords attempting to claim a small village in feudal Japan, and it went on to inspire Sergio Leone's famous string of spaghetti westerns starring Clint Eastwood's nameless anti-hero. It's not the backdrop of Samurai Gunn, a fast, bloody 8-bit indie, that reminds me of Yojimbo, though. It's more the central theme of rivalry.
What exactly is Yaiba?
It's been a year since Grasshopper Manufacture's rock star founder Suda 51 was doing the rounds for Lollipop Chainsaw, a game whose tongue was stuck so firmly in its cheek it was in danger of poking through the other side. There was something absent there, though - a part of me wished that Suda was building a Japanese version of The Warriors (or even something that more closely resembled Koko Dai Panikku, the violent '70s Japanese high school outcast film Lollipop was inspired by) instead - and the end result fell well short of its outlandish potential. Lollipop Chainsaw lacked a certain something - it was missing a little of the style that's made Suda's name.
The Swapper's a cold, strange game. As it starts, low key lighting sets the mood in a series of deliberately-paced rotational shots: a small planet orbits an incandescent star; a space station orbits overhead, bathed in a melancholy blue; an escape pod launches, fleeing dangers unknown. The whole scene only lasts a minute and a half from fade-in to lunar landing, but the languid pace hearkens to the internalized mode of sci-fi films like Moon or Solaris, brooding and mesmerisingly obscure.
Don't take Super Time Force seriously.
Gears of War is no longer just a game about killing monsters - in the multiplayer space, anyway. Showing off a new free-for-all deathmatch mode for the upcoming series prequel Gears of War: Judgment, Epic's showcase at PAX Prime 2012 gave a glimpse into a seemingly alternate future that once was a franchise impossibility: COG killing COG.