Eurogamer asks the games industry whether it plans to follow Diablo 3's lead.
Plus, new maps and modes for acclaimed F2P shooter.
Ubisoft channels Dark Souls for its ambitious Wii U survival horror.
Ubisoft's open world game delivered the best action of E3 - and it promises to offer much, much more.
Ubisoft's bonkers sequel tears up the map.
Feature | Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade
Why the sacked Infinity Ward founders want $1 billion, and how they intend to win it.
DIY developers discuss what it means to go solo, and whether the label really matters.
A new Smithsonian exhibit puts games in a major gallery for the first time. Eurogamer finds out whether they fit.
Schafer and Notch on the appeal of the eccentric platforming classic, and the possibility of a sequel.
Sony's handheld ripped to pieces and costed up.
A match-three made in heaven.
Why stores do it and what it means for gamers.
Top developers take the pulse of the art form that defined gaming.
Cie'n it all before?
"Xbox Live is a very complex machine."
No More Heroes' maniac creator lays out his masterplan.
The Q-Games boss on infiltrating Nintendo EAD, jumping ship to Sony and going solo with PixelJunk.
Hands-on with Rhythm Thief, Bravely Default, Kingdom Hearts, Rocket Slime 3 and more.
Up close and personal with Nintendo's portable Frankenstein.
EA, GOG, Gamersgate, Gabe Newell weigh in.
Supergiant's Greg Kasavin on crafting this year's Summer of Arcade standout.
Eric Osborne looks back at 10 years of Master Chief.
Savings on GTA, COD, Killzone 2, more.
Obsidian on pulling a neglected RPG into the present.
Any sign of a Pulse?
Nintendo's new handheld ripped open and costed up.
High Voltage on finding an audience for a Wii FPS.
Harmonix on making keyboards sexy and crafting its defining statement.