The Unfinished Swan dev's follow-up promises plenty of peculiar tales.
I got the feeling that something ain't right.
Time is on my side.
Let's do the time warp again.
Whether you're the hunter or hunted.
Monkey Island creators party like it's 1989.
Grasshopper's latest shifts monetisation models without missing a beat.
The stars my destination.
A brave new world.
A bomb disarming simulator you can't defuse.
Shadowrun Returns dev's upcoming action-roguelike shows promise.
"We want to provide that Epic level fidelity combat in the building game genre."
Techland's third stab at the zombie apocalypse borrows from the best.
"I hope people don't see it as this artsy-fartsy game that tries to make you sad."
The ghost in the machine.
Games, they are a'changin'.
The Chinese Room elegantly embraces 60s British sci-fi.
Even if it follows The Walking Dead's template.
"We're going for that awkward intersection of serious people doing outlandish things."
Imagine if Left 4 Dead's AI director wasn't AI.
But it has dynamic environments and inventive enemies.
Tight, tactical and finely tuned - this is a promising start.
So far, so Battlefield.
And, until recently, the industry had completely forgotten about it.
Beneath the parody, there's a brilliant game about friendship, sex and strong women.
How The Walking Dead developer stays fresh with Fables.
Gabriel: First Blood.
A spiritual successor to Psychonauts?
FeatureBethesda's Pete Hines on Prey 2, the decline of triple-A games, and what's next for the publisher
"I would hope, if nothing else, that Bethesda is known for being willing to do things that other folks won't."
How Dennaton Games comes down from the hallucinogenic drug-fueled rage.
Praise the son.
Read all about Vince's terrible, horrible, no good, very bad day.
Jeffrey goes hands-on with the much anticipated sequel and (sort of) lives to tell the tale.
Microsoft Game Studios has been "really cool" as a publisher.
An over-the-top open world makes this the perfect return for Avalanche.
Red Barrells on how it will distinguish itself from Amnesia.
The butterfly effect.
Jeffrey is intoxicated by the upcoming Nordic party game Spin the Bottle... and beer.
Jeffrey discovers what Keita Takahashi's latest and R. Kelly have in common.
The adventures of Red and the dead.
Blizzard's Warcraft-themed Magic rival is no Lost Vikings, but it might be the next best thing.
Jeffrey plays the PS3 game at PAX and finds that one man's loot is another man's soot.
Combat is fine, but it's not the only way to make a hit.
Irrational breaks cover and lets us spend several hours playing with Booker and Elizabeth.
Former Bioshock 2 developers create a unique time capsule.
Inafune's co-op action game has heart as well as claws.
A fresh take on the undead apocalypse.
The adventure game guru explains the creative process behind Monkey Island, Deathspank, and why he won't make a serious game.
"I'm not entirely sure a game has been told quite in this way before."
Klei's follow-up to Shank 2 recalls a 2D Arkham City... with more killing.
Who's the fairest of them all?
Like a shadow in the night.
We've got fun and games.
Isaac's split personality bleeds through to a game of two halves.
Ninja Theory's reinvention of Dante tears things up.
Dude needs to chillax.
LucasArt's mature game offers pretty graphics, but is there much more to it?
A thirst for action could prove more chilling than a thirst for blood.
You can fly, but you can't walk in 5th Cell's bizarre take on deathmatch for XBLA.
A very, very different kind of puzzler.
Cleaning out the garage.
The drunk guardian.
Investigating Traveller's Tales latest block party.
You shall know our velocity.
Surviving high school.
The consequences of not having enough consequences.
Bark at the moon.
Self-supporting in Seattle.
What are you waiting for, Christmas?