Deadly Premonition: The Return?
That belongs in a museum!
The act of killing.
If you like it then you better put a ring on it.
The Unfinished Swan dev's follow-up promises plenty of peculiar tales.
The blood moon rises once again.
I got the feeling that something ain't right.
If you thought Return of the King had a lot of endings...
But only one of them is exclusive.
"At its core it's still a development studio."
Playing the long game.
Slim, overpriced, and way too interesting to ignore.
It's all in the execution.
Never mind the goofy grim reaper, Grasshopper makes death proper scary.
How Doom, Titanfall 2 and Devil Daggers transformed a dying art.
How I missed my Clementine!
Don't fear the reaper.
Arkane's latest requires players also act as game designers.
Time is on my side.
How a free update transforms a brief campaign into an endlessly enjoyable hobby.
Due to a slew of copyright issues.
The dead zone.
Under the skin of the eccentric director of Killer7 and No More Heroes.
"We're not servants, we're game creators!"
If you build it, they will come.
Let's do the time warp again.
How the makers of Myst came back from the dead.
Way of the samurai.
An obtrusive UI drops the photobomb on an otherwise breathtaking game.
The War Z's Sergey Titov has a new game, but can he shake his troubled reputation?
Spoilers! (Seriously, SPOILERS).
Cibele dev's latest college sex game is not what you'd expect.
We talk to Nightdive founder Stephen Kick about this cult-classic re-imagining.
Tired tropes and unfocused vision leave a baffling first impression.
If only I could be so grossly incandescent.
The little flop that could.
Whether you're the hunter or hunted.
Monkey Island creators party like it's 1989.
An old dog teaches new tricks.
Grasshopper's latest shifts monetisation models without missing a beat.
The stars my destination.
Ratchet dev is making five games, including four new IPs and three VR titles.
Great balls of fire.
Jeffrey revisits Drangleic in From Software's divisive sequel.
May strength be granted.
Madder than a hatter.
"You can skip an episode but you will miss out on some of the story elements."
Featuring four-player QWOP-like Sh**ty Voltron.
Raises hell, high scores.
How Jonathan Blow makes us feel simultaneously smart and stupid.
The thrill of the hunt.
Tim Schafer insists it will be "a scope similar to the first game".
Live and unplugged.
Paint the town red.
"The most natural human emotions are so complicated to imagine getting into a game."
Permission to do fun.
Who's the Boss?
Is Kojima's stealth series gaming's Fight Club?
An investigation into games for pets.
Show me what you got.
"How would you describe your mental condition?"
It's basically an entirely new game. Can you dig it?
Wow them in the end. Or don't.
"I eat you then I poop you out."
"Entertainment for all ages is a big part of our DNA."
Imitation is the sincerest form of flattery
"Never so sure our rapture to create..."
Poor sales and tepid reviews couldn't keep this underdog down.
A brave new world.
The truth is out there.
Record-setting videos are fun to watch. But are they fun to play?
And so, the nightly hunt begins...
A bomb disarming simulator you can't defuse.
Sales figures revealed. New game teased.
This little light of mine.
Sweet smell of success.
I know this is crazy, but...
The good parts version.
Shadowrun Returns dev's upcoming action-roguelike shows promise.
How a team-based strategy platformer is rejuvenating the arcade scene.
Gearbox opens up about its remastering of a long lost strategy classic.
"It was a crazy perfect storm of amazing artists that came together."
Can't touch this.