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Wesley Yin-Poole

Deputy Editor

Wesley is Eurogamer's deputy editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it.

Once upon a time, Sam Fisher and Solid Snake were top of the gaming tree, stealth operatives in their prime. Times change, of course. Fisher hasn't starred in a Splinter Cell game since 2013's Blacklist, and the future of the Metal Gear Solid series looks uncertain after series creator Hideo Kojima left Konami to go it alone.

When I first saw Dragon Ball Legends, the new mobile title due out this summer for iOS and Android, pop up during a Google Game Developers Conference talk on how to make money from apps (perhaps a worrying foreshadow), I thought it looked like it could be a decent, surprisingly slick fighting game based on the hugely popular anime. After all, it features real-time player versus player online fights, teams of three characters you can switch between at will, combos, special moves and over-the-top super attacks. Bandai Namco, the company behind it, even mentioned plans to host tournaments.