Dragon Ball FighterZ is a match made in heaven. It's that rare licensed game that comes from the marriage of a developer and franchise who are perfect for each other. What Rocksteady did for Batman, what Rare did for James Bond and what BioWare did for Star Wars, Japanese studio Arc System Works has done for Dragon Ball. The result is an exciting, exuberant and surprisingly rewarding brawler that's one of the best fighting games I've played, and it's not just for genre enthusiasts either.
Street Fighter 5 Arcade Edition is what Street Fighter 5 should have been when it launched back in February 2016: a fun, easy-to-get-into but hard to master fighting game that is, crucially, feature complete.
You know how Spurs never made a superstar signing in the summer but are still really good and should really end up in the top four of the Premier League? Well, FIFA is Spurs this year.
The arrival of a new Marvel vs. Capcom game should be an event. It should send shivers down the spine. It should spark fingertips a-plinking on the buttons of fight sticks. Infinite, though, does none of these things.
Destiny 2 feels like an apology. It is the righting of the wrongs committed by the divisive Destiny 1, a game I couldn't help but pump a thousand hours into despite it often feeling like pulling teeth.
Let's get straight into it: Tekken 7 does a lot right. The core fighting system is as rewarding to master as ever and new mechanics benefit the game in useful ways. But it's what Tekken 7 doesn't do that drags the overall package down.
Value is an interesting concept. It means something different for each and every one of us. Some people wouldn't blink at the thought of forking out Ł35 for Ultra Street Fighter 2: The Final Challengers on the Nintendo Switch. Me? I think it's a rip-off.
Before you fight another player in Injustice 2, the game tells you your win odds. It's a slightly disconcerting thing to be presented with just before getting stuck into yet another online ranking match. You have a four per cent chance of winning, the game often tells me. Well damn. Bit of a lost cause, this, isn't it? And then I think, this is actually a lovely little touch from the developers at NetherRealm - one of many littered throughout this bulging fighting game package.
In moving Street Fighter into the next generation, Capcom has rejigged the famous fighting game series not just in its core combat, but in its structure - each with varying success. The match to match fighting, as you'd expect from Capcom, is brilliant. It's just a shame that features you'd expect to be included at launch are missing, and online play is marred by disconnects from the company's servers.
For developer 343 Industries, the honeymoon period is over. It's been three years since Halo 4 came out for the Xbox 360. Halo 5, built for the more powerful Xbox One, is the studios' second shot at what was once the biggest franchise in gaming. Now, after all the marketing hype, after all the flashy television adverts, after all the fictional investigative audio files on Soundcloud, after all the promoted tweets and the carefully constructed hashtags, has 343 done enough to step out of Bungie's shadow and into the spotlight?
Fighting games are hard. For many they're impenetrable. Sure, you can do a hadouken; that quarter circle forward motion is ingrained in the psyche of most gamers of a certain generation, but beyond that? Well, things get complicated. And online? Forget it. Destroyed in the blink of an eye bruised by yet another meaty dragon punch.