In far sight.
"We had to recalibrate."
FeatureThe big interview: Xbox Series X development chief Jason Ronald on power, price and that new boot screen
"We've seen some things I did not think were possible."
"We always find ways to find the limitations."
Aim down iron oxights.
Me not that kind of orc.
FeatureCollector unearths playable file for original, cancelled D2 - the 3DO M2 game thought lost to history
"I've been looking for it for 10 years now..."
There's no carved Jürgen Klopp in there?
"I'm not going to sacrifice performance for the sake of price."
Summon to think about.
Kojima! Barlog! Spencer! Raymond! More!
From night vision to 100 players and beyond.
You can't fault it.
Outside the safe room.
According to the people who lived through it.
Big team battle.
But it's a shame Activision still splits the community with premium DLC maps.
"They want us to be the NPCs... we took it to heart."
"I knew it would cause controversy, but I love sexism!"
Clementine will remember this.
And unlike anything COD has ever done before.
Welcome to Paradise.
It's Emma Kent!
Talk to the hand.
"We're not trying to trick you."
Here's everything we know.
FeatureAs the internet slams EA's Command & Conquer mobile game, the developers call for a "fair shake"
"Obviously you don't want to read those things…"
Expect backwards compatibility to continue.
Mike Laidlaw still remembers his first day at BioWare - and, 15 years later - his last. A lot happened in between.
"Change is always going to be hard for people."
"Making a game is obscenely challenging."
From 1994's Arena to 2018's ESO.
"I don't think the genre is dead…"
Over 9000 taps.
"It wasn't a shock at the end of the day."
All hands on deck.
There's more to do than ferrying chests.
FeatureCall of Duty: WW2's first DLC pack is just what the game needs - and that's why it should be free
Time to give something back.
Gohan have a go if you think you're hard enough.
"I don't know, but it's not Shakira…"
The empire strikes back.
Why scores of developers have tried and failed to remake the greatest role-playing game you've never heard of.
For some, playing 40 games in just a few days isn't just too much, it's unhealthy.
Good and evil choices.
And that's why it's brilliant.
Finish the fight. Again.
The sensible approach.
"We're done with walking simulators."
Naughty Dog once again flexes its muscles.
"I really want to see this in my playground before I go."
You really need to check out his backdash.
"I quite like leaving that very last detail a mystery."
Quests, looking for group, emotes and even mail.
B.J. blasted to bits.
I predict a riot.
"It's the goal to find that fusion."
On the competition, cross-platform play, exclusives and more.
So what's the difference between Sea of Thieves and Skull & Bones?
On Xbox One X, exclusives and more.
But I wouldn't want to play it on my living room telly.
Better graphics, responsive gameplay and The Journey 2.
Must try Harada.