Picture of Rob Fahey

Rob Fahey

Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Dark Glasses

The post-E3 war of words over 3D glasses reveals the true weakness of Sony's position.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

APB

Any cop?

Initially, I blamed the weather. The hottest week of the year, with the blazing sun promising lazy afternoons in London parks with cold beers to hand, is a pretty uncharitable time to start plugging hours into a massively multiplayer game. I was clock-watching, glancing at the time after every couple of missions, wondering if I'd played enough for today and could justify switching off the PC and marching out into daylight.

As you may know, we withdrew our original review of Age of Conan: Rise of the Godslayer shortly after publication last month. In short, we didn't give the original reviewer enough time with the expansion, but this only became apparent to us once the piece was live. We're very sorry about this, and we're happy to present a second look at the game to make up for our mistake.

No Relief

The Budget was a bitter pill to swallow, but at least there's a sugar coating.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Bridge Games

E3 had plenty of core games and casual games - but where are the titles to span that gap?

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Safe Bets

The Wii offered a chance to innovate without taking huge risks, but consumers weren't interested.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Shogun 2: Total War

Returning Japanese.

Moonlight bathes the rolling hills and forested glades, glinting off our serried rows of troops. Up ahead, a white castle gleams from the top of a steep hill, torches flickering distantly under the sloping eaves of its distinctive roof, a pale sentinel watching over the valley; our objective.

Feedback loop

Emerging platforms aren't just new ways to make money - they're also changing the way games are developed.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Facebook's Triumph

Zynga's commitment to Facebook clears the path to the next stage in the platform's evolution.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Passed Around

Publishers hate the second-hand market, but it may be the only thing propping up high street retailers.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Gold Rush 2.0

Promises of a new wave of profit for iPad developers ignore the destructive downward pressure on iPhone game prices.

GamesIndustry.biz, the trade arm of the Eurogamer Network, recently completed the next step in its evolution toward greater support for the videogames business with the implementation of a full registration system.

Killing the Goose

As Infinity Ward sheds staff, battle lines are drawn - will IP or creative talent prove more valuable?

GamesIndustry.biz, the trade arm of the Eurogamer Network, recently completed the next step in its evolution toward greater support for the videogames business with the implementation of a full registration system.

Better Than Halo: The Making of Halo 2

As Microsoft prepares to switch off Xbox 1, Bungie reveals the painful birth of the game that defined Xbox Live.

On April 14th, the Xbox Live service for the original Xbox shuts down for the final time. It takes with it the multiplayer support for Halo 2 - the game which showed the world how console multiplayer should be done, and proceeded to dominate the Xbox Live stats for years. Eurogamer took the opportunity to speak to the team behind the game, and discover the tortured development process behind a modern classic.

Moving On

Just who is expected to buy this year's new motion controllers?

GamesIndustry.biz, the trade arm of the Eurogamer Network, recently completed the next step in its evolution toward greater support for the videogames business with the implementation of a full registration system.

Downloading the Future

DLC is the burning issue of 2010.

GamesIndustry.biz, the trade arm of the Eurogamer Network, recently completed the next step in its evolution toward greater support for the videogames business with the implementation of a full registration system.

Special Edition

Expensive versions of games are growing common, but consumers are growing wary of them.

GamesIndustry.biz, the trade arm of the Eurogamer Network, recently completed the next step in its evolution toward greater support for the videogames business with the implementation of a full registration system.

Game Changer?

If successful, Apple's iPad will demand and reward creative thinking from game developers.

GamesIndustry.biz, the trade arm of the Eurogamer Network, recently completed the next step in its evolution toward greater support for the videogames business with the implementation of a full registration system.

Points Mean Prizes

If console currencies aren't designed to mislead, what are they for?

GamesIndustry.biz, the trade arm of the Eurogamer Network, recently completed the next step in its evolution toward greater support for the videogames business with the implementation of a full registration system.

Recession or Transition?

Did the games business shrink in 2009 or did consumers just abandon the high street?

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Look Back to Look Forward

The next decade looks set to be more exciting.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Getting It Wrong

The DS is the UK's most successful console. How did we all get it so wrong?

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

The Price Gamble

Does Modern Warfare 2's success mean that Activision's price hike was justified?

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Stark Contrasts

Activision celebrates record-breaking success, but EA's long-term plans may make more sense.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Save your Scorn

Do those predicting or celebrating the Wii's decline have a point?

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Digital Survival

Expect top games retailers to scramble for a foothold in digital distribution in the coming months.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Price Pressures

Retailers and publishers murmur about price rises on the horizon. This is suicidal talk if consumer trends hold true.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Ad Nauseum

Advertising on console dashboards is a great idea if it's handled with care.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

The Real Cataclysm

Competitors hoping for WOW to decline should be careful what they wish for.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

The Making of World of Warcraft

Part Two: Five years at the top.

In part one of our exclusive look at how the biggest game in the world was made, key Blizzard developers took us through development from the earliest concepts to the game's launch. In the second and final part this week, we look at how Blizzard reacted to its unexpected success, and how it's changed in the years since.

The Making of World of Warcraft

Part One: From concept to launch.

Eleven million players. Two expansions. $1.2 billion a year in revenue. 16GB of your hard disk. Billions of hours played. Acres of news-print. A Sam Raimi-directed movie in the works. A billion-dollar grey market in gold and items. An episode of South Park. Therapists creating in-game characters for addiction counselling. Eleven million players.