Picture of Rob Fahey

Rob Fahey

Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

FeatureLonely at the Top

Howard Stringer is said to be seeking a new President for Sony. Has Hirai's moment come?

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureBizarre Situations

The boxed game market is a tougher place than ever to survive, even for studios with a proven track record.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureCave's Story

Bullet hell in downtown Tokyo.

It strikes me, on the way to the company's offices, that the inspiration for Cave's legendary gameplay style may be staring me in the face. Alighting from the train at Shinjuku I'm hurled into a mass of moving bodies, skipping from gap to gap in an attempt to get from one end of the world's busiest train station (3.4 million passengers per day, fact fans) to the other without being smacked in the ribs by a sharp-elbowed Japanese granny.

FeatureBack to Black

The media cares more for COD's sales figures than its violence, which marks the end of a very different war.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureWaving and Shouting

Kinect is MS' biggest launch since 360, but its confidence can't hide the challenges it faces.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeaturePhone Home

Marrying a PlayStation with a Phone has never made more sense, but remains a tough proposition.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureHard Numbers

NPD's redaction of sales figures is a symptom of a wider truth - industry statistics are no longer meaningful.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureA Challenge to Freedom

A European perspective on the Californian violent games bill. (Hi Ted!)

The chances are that you've already seen "A Challenge to the Press", a blog post made this week by Insomniac Games' Ted Price. In it, he bemoans alleged misquoting in press articles, and goes on to challenge the press to abandon tabloid-style quote-led stories in favour of in-depth reporting of an issue close to his own heart - the US Supreme Court's upcoming decision on a Californian law which would forbid the sale of games with mature content to children.

Inafune surprised Layton/Wright happened

Didn't think Capcom would work with rival.

Keiji Inafune was "80 per cent certain" that the company would refuse Level 5's request to collaborate on a crossover Professor Layton and Phoenix Wright game, the Capcom producer has revealed in an interview.

FeatureDigging for Victory: Minecraft Explored

A look at the indie game phenomenon.

There are two stories to be told about Minecraft. One of them is the tale of a man working alone to create something truly extraordinary from humble beginnings, working piece by piece to painstakingly construct an original masterwork. The other story? The other story is, at heart, the same.

FeatureWhen Small Means Big

The price on ngmoco may have shocked some but the company's track record justifies it.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureBreaking Up

Splitting the Xbox division from Microsoft is a controversial idea, but some of the reasoning behind it is sound.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureLegacy of Joy

PlayStation's legacy was more than games - it created a new generation of gamers.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureFeatherweight Champion

The lowly tech specs of the 3DS won't be a problem, but replicating the DS' success will be difficult.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

El Shaddai

Angel may cry.

"Calm and soothing" isn't exactly the most common design aesthetic among the creators of game booths at the Tokyo Game Show - which is perhaps why UTV Ignition's booth for El Shaddai: Ascension of the Metatron stands out so prominently.

FeatureSetting Sun?

This year's TGS suggests that the Japanese industry is far from "finished", but still has a lot to learn.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureThe Boys' Treehouse

If women really are choosing to leave the core games industry, who could blame them?

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureJob's Game

Steve Jobs has finally embraced gaming as a key part of Apple's business. Nintendo and Sony should be seriously worried.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Final Fantasy XIV Online

A whole new world.

A hell of a lot has changed since the Final Fantasy series' last foray into massively multiplayer gaming. We've all got vastly more powerful computers and consoles in the intervening eight years, broadband has become faster and much more commonplace - oh, and a little thing called World of Warcraft has shown that the potential market for MMOs is about 20 times larger than anyone thought back then.

When Square (as then was) announced that the next game in its headline Final Fantasy franchise was going to be an online game, it wasn't a popular decision. Bluntly, the kind of people who played Final Fantasy games had pretty strong ideas about the kind of people who played MMORPGs, and they weren't entirely charitable.

FeatureRealtime Crisis

The collapse of Realtime Worlds will impact UK development for years to come.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureThe Art of Fable III

Science and industry.

A few weeks before the launch of Fable II, I had a chance to speak to two of the key artists on the team about their vision for the project and how they'd gone about creating the game's unique look. With the launch of Fable III looming, Lionhead invited Eurogamer back to talk to the art team once again.

FeatureGoogle's Got Game

The inevitable showdown between Facebook and Google looms - and games may well be the battlefield.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureGame of Life

Social and casual gaming are one facet of wider change as people embrace games in new ways.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureMagic Playdom

Disney's expensive social gaming acquisition speaks of a company desperate not to be left behind.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureConflicting Goals

Kinect's pricing speaks of a company torn between market expansion and monetisation.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureThe Ivory Tower

While game developers worry about next week's deadline, are academics building gaming's long-term future?

Any discussion about the crossover between academia and the videogames business is unlikely to be a happy one. For decades publishers thrived by creating the greatest procrastination aids in human history - games which could, for a mere investment of a few tenners, ensure a precipitous drop in your exam marks and an ever-lengthening tardiness on your essay deadlines. The ubiquitous console found in every student flat across the land is the arch-enemy of the faculty, the siren call of World of Warcraft or Modern Warfare 2 the solemn death-toll of hopes for a 2:1.

FeatureHead in the Cloud

Questions about how to entice gamers to use cloud gaming remain unanswered.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Nail'd

To the floor.

Nothing is ever quite extreme enough for game developers. Confronted with snowboarding - the act of strapping yourself to a small piece of wood and flinging yourself down a mountain - they add extraordinary obstacle courses and balletic mid-air stunts. Tame old parkour? Bah. Running up vertical walls 500 feet away from a very hard pavement is dull - best put in an authoritarian police force to fight with while you're at it.

FeatureCommunity Chest

Blizzard's Real ID may be a misstep, but at least it's thinking about community, when many rivals aren't.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.