Picture of Rob Fahey

Rob Fahey

Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

A Tale of Two Publishers

EA and Activision's battle for revenue supremacy is less interesting than their divergent strategies.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Blizzard's Rob Pardo

How the world's most successful studio makes games.

Sitting in an office in the memorabilia-filled halls of Blizzard's nerve-centre in southern California, Rob Pardo is unassuming, chirpy and sincere - a manner which belies the fact that this is unquestionably one of the most influential men in the games business.

The collectors

Ownership is a basic human desire - one which digital distribution advocates ignore at their peril.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Peripheral Vision

E3 is all about accessories this year - but it takes more than clever toys to drive console sales.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

You could argue that the Wild West is a tough sell for a videogame. It may have been the reliable staple of action-packed kids' entertainment for years, but those who grew up daydreaming of cowboys were doing so long before the joypad made an appearance. Kids today - and by kids, I refer to most people under the age of 40 - seemingly all grew up wanting to be tormented superheroes, homoerotic space marines or superstars of reality TV. Where's the room for a Western adventure in that?

Dynasty Warriors: Strikeforce

Monster Hunter try.

While it's lovely to imagine that game creation is packed with artistic geniuses and auteurs beset from all sides by flashes of stunning inspiration, the harsh reality is that plenty of games are borne of more humble, even cynical, thought processes. Dynasty Warriors: Strikeforce is exactly such a game, and its inspiration isn't so much worn on its sleeve as flown above its house on a flag the size of a double-decker bus.

The End of Publishing

Digital distribution will change things, but publishers will remain part of the landscape.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Conan's Second Coming

Funcom bridges the content gap.

Funcom launches free trials for its fantasy MMO Age of Conan today. You can pick up one of 20,000 exclusive free trial keys here at Eurogamer - just head on over to the giveaway pages for European servers or North American servers as appropriate. There are 10,000 keys available for each, and anyone can play on any server. Each trial key unlocks seven days of free play, and three exclusive in-game items.

TV Game Show

Tomorrow's TVs could usher in a new era for gaming.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Creative Downturn

The recession could hurt creativity - but if publishers won't take risks, others certainly will.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

The Smart Move

After countless false starts, mobile gaming is on the move - led by a surprising champion.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Blaming the Crunch

Layoffs and closures have little to do with the recession.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

The world isn't exactly short of bizarre, free-to-play Asian online PC RPGs. What seemed like a curio when Ragnarok Online appeared on these shores all those years ago has turned into a flood of free oddities - often of dubious quality and rarely of anything but passing interest.

PVP in Age of Conan

Crush your enemies (sometimes).

No quote has attached itself more firmly to Conan the barbarian than the immortal line of Schwarzenegger's incarnation - in which he said that "to crush your enemies, see them driven before you, and to hear the lamentation of their women" was pretty much his favourite pastime.

Rating Compromises

As traffic lights replace PEGI, where next for Britain's rating debate?

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Saints Row 2

Where angels fear to tread.

If you want to talk about Saints Row 2 (right place to be, innit), you've got two different approaches open to you. You could talk, in technical terms and a tone reminiscent of a slightly disappointed maths teacher, about how the graphics aren't terribly impressive. It's got a huge city for you to explore, but compared with the deftly filtered visual richness of something like Grand Theft Auto IV (a comparison that's going to be hauled out a lot, I'm afraid), it looks dated.

Knowingly Undersold

The Wii is no longer the cheapest console. It doesn't matter.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Valkyria Chronicles

Turning heads.

The screenshots don't do it justice. It's a common enough refrain, but it's become increasingly popular as new console hardware has offered us ever more lavish visual feasts. As the arts and sciences of animation, lighting, special effects and visual filters come into their own, there's less and less to be gleaned about how a game actually looks from a still image.

Saints Row 2 - Multiplayer

Wanna take this outside?

I can't pull off any form of "gangsta" talk. It's a geographical, ethnic, cultural impossibility. I'm from Ireland and while the place I grew up definitely had its nasty undercurrents, it was definitely more "farm" than "phat". Any attempt to describe watching television as "chillin'" or imply that I might be about to get "all up in this bitch" sounds so ridiculous it makes me want to strangle myself.

Massive Wars

Taking on World of Warcraft is a fool's errand.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

X Factor

Microsoft fires the first shots in the Christmas sales battle.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Saints Row 2

More than a Grand Theft.

Everyone wants a piece of me. Mind you, in the last couple of hours I've been doing my utmost to piss everyone off. I started the day with a daring one-man raid on a courtroom, which ended when I shot a Judge Judy-style harpy in the face with a shotgun. By mid-morning, I was spraying an entire neighbourhood with human excrement from a hijacked sewage truck in the hope of dropping the property values (and I drowned some cops in liquid faeces for good measure).

Banjo-Kazooie: Nuts & Bolts

Another spin through a near-finished build.

With only weeks to go before Rare's venerable Banjo-Kazooie franchise emerges from its decade-long slumber, the game is seriously taking shape. This week, at Microsoft's UK headquarters in Reading, we were able to go hands-on with almost finished (albeit not yet bug-free) code.

The Gaming Difference

Spore is the latest step towards discovering videogames' voice.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Rock and Roll

Indie games have never been so good - and that's good for everyone.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Coverage Index

The mass media can seem like the enemy - but it desperately wants to "get" games.

Coverage Index

Building BioShock

Ken Levine, Bill Gardner and Chris Kline on narrative, creativity, controversy.

Gamers have a strange, and in ways very English, attitude to success - a cautious, suspicious response that says that it's okay to be successful, as long as you pretend you're not and keep your mouth shut. Talk about how you made your game, what you learned from it or why you think it did well, and the internet will rise up swiftly to accuse you of having a God complex and believing that the sun shines out of your own backside like a perverse, fleshy torch.

"Loads of plans" for LittleBigPlanet DLC

Media Molecule keen to meet demand.

Developer Media Molecule has "a rather scarily long list of great ideas for ways to support the community" after LittleBigPlanet launches - but is waiting to see what people want first.

LBP dev hints at another big reveal

One "people don't see coming".

Media Molecule co-founder Alex Evans wants to do another big "reveal" for LittleBigPlanet - and reckons the game has plenty left to surprise us with.