Picture of Tom Bramwell

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

Feature | Games of 2014: Destiny

Xur, you are being hunted.

Feature | The problem with video game guns

Is that lots of them are boring.

Feature | Let's have more games that show rather than tell

Shadow of Mordor becomes great, but introduces itself poorly.

Feature | FIFA 15 Ultimate Team: time for a shake-up?

Our resident obsessive is still playing, but gradually losing interest.

Feature | "It's not historically accurate!"

Why arguing against women appearing in games to preserve historical accuracy is silly.

Feature | Assassin's Creed Unity is a backward step for progressive games

'They're not avatars' defence sends the wrong message.

Feature | Sony had more wow moments, but Microsoft has closed the competence gap

A lack of 2014 titles on both sides of the console war favours Xbox.

Feature | Watch Dogs: stuck in the unfunny valley

Open-world games are often better when they lighten up.

Feature | Better without Kinect

Microsoft makes the best of a bad situation.

Feature | The silent composer

Marty O'Donnell's departure is a shock, but also a reminder that music in games is more important than ever.

Feature | Be advised: I was wrong about Titanfall

If you're feeling jaded and dismissive, like I was, then pay attention.

Feature | The Hearthstone you didn't get

Looking back at the way Blizzard changed card values during the closed beta.

Feature | Console developers need to look at Dungeon Keeper and learn

Mobile gaming is a joke. Don't become the next punch-line.

Feature | Valve plays the long game again

Steam Machines are about protecting the PC, not beating consoles.

Feature | Beyonce's onto something, you know

Her new album-out-of-the-blue is a cool idea that would work brilliantly for games.

Feature | Ubisoft cancels the next-generation launch party

Watch Dogs' delay is a blow, but also a sign of the French publisher's growing might.

Feature | Has EA Sports broken FIFA 14 by trying to fix it?

The latest patch promises balance but strips out fun in the process.

Feature | Is the most disturbing scene in GTA 5 justified?

Video and analysis of the scene everyone will talk about.

Feature | Whisper it, but Xbox One is finding its stride

I still won't buy one for now, but I reckon a lot of people will.

Feature | Apples and oranges

Why the new Apple controller designs don't point to a consoley future.

Feature | Who believes what?

What Sony, Microsoft and Nintendo think about games and why it matters.

Feature | The most popular arguments in favour of Xbox One DRM

Analysing the backlash against the backlash.

Feature | Microsoft restores game ownership and expects us to smile

For this reversal to have meaning, it must be matched by deeper change.

Feature | Why The Last of Us is the opposite of Uncharted

A timely reminder not to judge games by their E3 clichés. (No spoilers.)

Feature | Sony's E3 victory was a PR stunt, but PlayStation 4 is still the one to watch

No DRM was an open goal, but Sony's indie focus and experience in F2P could be defining.

Feature | Microsoft kills game ownership and expects us to smile

Last time they shipped a console that didn't work by accident. Here's one that doesn't work on purpose.

Feature | What is the point of Xbox One DRM?

Record and publishing industry studies suggest piracy and used sales may be red herrings.

Feature | The Hall of Heroes: BioShock Infinite's Fort Frolic?

One of the game's most interesting spaces explored. Warning: don't read if you haven't finished the game!

Feature | Design your own games industry CEO

They're dropping like flies. With our help, though, you can build your own business titan and rule over gaming for decades.

Feature | So long, John Riccitiello

EA's outgoing CEO has done a lot of things gamers hate, but in a company as large as EA a mixed legacy was probably inevitable.

Feature | Saturday Soapbox: Loving the science, but don't forget the art

The rise of data-driven development has all sorts of benefits, but it shouldn't run the show.

Feature | Why a world in crisis needs GTA now more than ever

GTA holds a mirror up to the world. We need that mirror.

Feature | Trends of 2013: The last console generation

The old model doesn't seem to work any more. Time for a change.

Feature | Made-Up Next-Gen Games of 2013

In the absence of any news, we've had a few guesses.

Feature | Are the rich old men ruining Kickstarter?

The true nature of crowd-funding is being obscured by big names and nostalgia.

Feature | Now Mario is an annual series, how long until the Mushroom Pass?

Why Nintendo's conservatism is vital to maintaining its magical hold on players.

Feature | Can PlayStation Vita Save The High Street?

Sony's handheld offers a glimpse of a hybrid distribution future that retail and publishers both need.

Feature | Saturday Soapbox: Why Everyone Is Amazing

Devs and gamers are united, and there can be only one winner: everyone!

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