Picture of Johnny Minkley

Johnny Minkley

Contributor

Johnny Minkley is a veteran games writer and broadcaster, former editor of Eurogamer TV, VP of gaming charity SpecialEffect, and hopeless social media addict.

Featured articles

Golden Generation: How FIFA Won the HD Era

From 2/10 to PES-killer, the story behind EA Canada's current-gen success.

Outernauts Review

Pay or delay?

Sound Shapes Review

Sound investment?

Does FIFA copy PES? EA execs respond to Konami accusations

FIFA boss "feels" for Murphy, hopes management "appreciate" him

EA Sports has responded to claims its FIFA team has been "copying" bitter rival PES, with football boss Matt Bilbey voicing sympathy for his accuser, Konami's Jon Murphy, suggesting the development team didn't "listen" to him.

FIFA 13 Preview: "The referee's a w*nker!"

Kinect and Skill Games make up a FIFA that's all about the unpredictable.

As the end of this console generation approaches, life seems pretty rosy for the FIFA team. Widely regarded as having outplayed its competition not only commercially but also in quality in recent years, building a commanding lead in the process, complacency is as big a threat as whatever Konami comes up with next.

The scariest film I've ever watched is the original Japanese version of Ring. I've only seen it once, but the image of that ghastly woman, with her hair on backwards (beat that, Shoreditch), crawling out of a TV set, is seared forever into my psyche. I looked it up on YouTube just now and physically shivered at the sight of her.

London 2012 Review

A sporting chance?

Are you looking forward to the London Olympics? I've tried my best to stay chipper about it all. I gamely tolerated the shambolic tickets lottery in the earnest hope of getting to see some track and field - and ended up with swimming, the sporting equivalent of watching a dreary shade of paint that never dries.

Heroes of Ruin Review

Together, better.

Online gaming has never really been Nintendo's 'thing', has it? I sort of expect Miyamoto is still using dial-up at home. Even today, first-party support feels begrudging at best, most recently seen in the threadbare features of Mario Tennis Open.

The Resistance series made its mark by tearing up the history books and rewriting the script on 20th-century conflict. Now, for its Vita debut, the concept has been taken to weirdly literal lengths in a game that seems to go out of its way to pretend the 21st Century never really happened for the first-person shooter.

There's a wall inside the offices of Sanzaru Games covered in cute fan art and hand-written notes for Sly Cooper. Each was mailed directly to this building in Foster City, Calfornia, but - as the team readily acknowledges - were prompted by the creations of another studio based 1340km to the north.

Would an Apple TV kill the console business?

Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.

Coincidence or not, it was a warning to console makers of things to come. While the old games industry gathered in LA for its annual E3 pissing contest, a loud message was sounding 350 miles to the north.

I hope you weren't holding your breath. Save for the New Play Control Wii remix of GameCube's Mario Power Tennis in 2009, we've been left hanging on for a proper update to the series since 2005's Mario Tennis: Power Tour on Game Boy Advance. Quite why this solidly successful formula skipped the entirety of the DS generation has been something of a mystery - at least, it was until I'd spent several days thwacking my way across the courts of the series' 3DS debut.

Datura Review

Hand of odd.

You remember the launch of Kinect, of course. That half-a-billion-dollars marketing orgy during which America got formation pretend-gaming in Times Square, we got Leona Lewis wailing beside an ice rink and everyone bought one just to shut Microsoft up.

In spirit, it was LittleBigPlanet Racing all along. United Front Games' 2010 DIY kart racer, Modnation Racers, was a charming if slightly unbalanced effort driven by the same 'play, create, share' philosophy that underpins Media Molecule's creations.

It's a brilliantly executed reveal. The first live demo to the press, I mean. Not the one that happened the previous week when, faced with more holes in its hull than it had PR fingers to poke in them, Sony gave up trying and rush-announced God of War: Ascension to stem the swelling tide of tittle-tattle.

The first obvious point of reference for gamers of a certain age is Nebulus, John M. Philips' flashy puzzle-platformer that first released in the 8-bit era. The title's most striking, defining feature was a clever piece of graphical trickery: a 3D tower that rotated as the player moved left or right.

I can't stand Angry Birds. It's not that I mind the stultifying ubiquity of the brand, or even the artless hubris of Rovio in its desperation to become the new Disney based on a single - albeit extraordinary - success.

I'll be honest, Tales From Space: About A Blob, this game's PS3-only predecessor, completely passed me by. Pity, as I expect it was pretty good given the follow-up has turned out to be the hidden gem of Vita's launch line-up.

Calling it a collection is pushing it, given the number of Silent Hill titles excluded from this package. But with HD makeovers all the rage these days, it's hard to argue with the appeal of a full refresh for the second and third instalments of Konami's beloved horror series.

Frobisher Says Review

Worth repeating?

Imagine WarioWare conceptualised by a team of asymmetric-fringed hipsters in an exposed-brickwork warehouse in Shoreditch. I don't know anything about the development team, in fairness, but that's what I imagined the moment I clapped eyes on Frobisher Says. With its knowing nudge-and-wink wackiness it is, superficially at least, the wearing-a-scarf-indoors of gaming.

Reality Fighters Review

Oxford Street Fighter.

I've been showing off PlayStation Vita to my family. Dad likes a bit of Xbox, mum is conducting another affair with Professor Layton, and my 10-year-old niece is an evolutionary miracle: half-human, half-iOS.

After five years in development, it was hardly a surprise that every brow associated with Alan Wake was furrowed into an irretrievable state of seriousface. And when it did at last arrive, that was the game's problem: it looked great, had a nicely creepy atmosphere, the action mechanics were solid; but, goodness, it didn't half take itself seriously.

Naughty Dog: move to next-gen is "terrifying"

Transition from PS2 to PS3 marked studio's "darkest days".

As talk grows of developers already working on PlayStation 4 titles, Naughty Dog has revealed its fears over the "difficult" transition to next-gen hardware.

First Previous