Picture of Alex Battaglia

Alex Battaglia

Contributor

Ray-tracing radical, Turok technophile, Crysis cultist and motion-blur menace. When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts.

Featured articles

Digital Foundry | No, Nier Automata and The Evil Within PC aren't fixed on Game Pass

There are new features - but we'll be sticking with the Steam originals.

Digital Foundry | Horizon Zero Dawn PC revisited: is it fully fixed?

There's a dramatic improvement - but some issues remain.

Digital Foundry | PC ray tracing deep dive: Radeon RX 6800 XT vs GeForce RTX 3080

Breaking down how RT actually works - and how well AMD and Nvidia architectures compare.

Digital Foundry | Watch Dogs: Legion - essentially identical on PS5 and Xbox Series X

While Series S sees hardware ray tracing effects for the first time.

Digital Foundry | Does Nvidia ultra performance DLSS make 8K gaming viable?

A look at image quality and frame-rates on RTX 3090.

Digital Foundry | A closer look at PS5 ray tracing in Marvel's Spider-Man Remastered

How a key Sony first-party developer is using the bleeding edge tech.

Digital Foundry | Crysis Remastered PC tech review: brutal performance limits can't be overlooked

Beautiful lighting and ray tracing, but a locked 60fps is completely off the table.

Digital Foundry | Horizon Zero Dawn's PC port is deeply disappointing

A stunning game marred by a range of technical problems.

Digital Foundry | What's actually going on with Halo Infinite's graphics?

Dynamic lighting is a big addition - but there are downsides.

Digital Foundry | PlayStation 5: what to expect from next-gen console ray tracing

Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge.

Digital Foundry | Command and Conquer Remastered: modernised, improved - and unmissable

A stone-cold classic that now holds its own against modern strategy games.

Digital Foundry | 2020 Vision: Crysis Warhead - revisiting the forgotten sequel

Did attempts to 'fix' the original ultimately backfire?

Digital Foundry | Gears Tactics: state-of-the-art tech powers an excellent PC strategy game

Plus: next-gen variable rate shading technology put to the test.

Digital Foundry | Minecraft's RTX beta is out now - and it's simply beautiful

How ray tracing delivers a radically transformative experience.

Digital Foundry | Remedy's Control vs DLSS 2.0 - AI upscaling reaches the next level

Opening the door to the full ray traced experience on entry level RTX hardware.

Digital Foundry | PC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port?

Gameplay is golden, performance is great - but it's far from the definitive edition.

Digital Foundry | Star Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds

A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology.

Digital Foundry | 2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today

But ubersampling and depth of field still melt even the best PC hardware.

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