If so, the future's looking bright.
But ubersampling and depth of field still melt even the best PC hardware.
Can Xbox Series X possibly look this good?
PC and Xbox One versions of the Master Chief Collection remaster analysed in depth.
The reboot, Rise and Shadow stacked up against console and PC.
A revitalised classic now looks even more stunning.
An in-depth review of the platform's highest profile port.
What it does, how it works and how well it runs.
The Two Colonels tech adds extra realism to the traditional Metro aesthetic.
UPDATE: The port is now official, so what can we expect from it?
Best settings suggestions for the new Gearbox game.
A deep dive tech interview with Digital Foundry.
It's the best PC conversion we've seen in a long, long time.
Plus: our first look at the PC's ray tracing features.
How ray tracing radically transforms an already stunning game.
How a timeless console classic benefits from cutting edge hardware.
Here comes the rain again.
A bespoke engine from a smaller developer delivers triple-A level visuals.
The hardware required to match and exceed PS4 Pro and Xbox One X.
Hardware-friendly, locks to 60fps - and beyond.
And can lower-end Nvidia RTX cards sustain 60fps at 1080p?
Tomorrow's technology today.
Impressive on consoles, but PC is a genuine game-changer.
Advanced effects push consoles harder - we take a look at every version.
The future looks bright - and shiny.
But is it worth replaying?
Settings tweaks and hardware recommendations for a truly demanding game.
And the challenges facing developers using the cutting-edge RTX tech.
Complete settings breakdown and performance analysis.
A fresh new take on the last man standing concept?
The future of gaming graphics?
Our settings guide for best performance.
It's also very, very fast.
Steep GPU requirements, v-sync bugs and a poor tweaking experience.
Cutting-edge CryEngine visuals create a unique experience.
A new kind of extreme detail open world.
It's time for a remaster, remake - or sequel.
Optimising performance needs to be easier - and that means we need better tools.
The answer is yes - but also categorically no.