Picture of Alex Battaglia

Alex Battaglia

Contributor

Ray-tracing radical, Turok technophile, Crysis cultist and motion-blur menace. When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts.

Featured articles

Digital FoundryHalo 2 on PC is the best Master Chief Collection port yet

And the Anniversary upgrades look great at 4K60.

Digital FoundryInside Unreal Engine 5: how Epic delivers its generational leap

A closer look at the new Nanite and Lumen technology.

Digital Foundry2020 Vision: Crysis Warhead - revisiting the forgotten sequel

Did attempts to 'fix' the original ultimately backfire?

Digital FoundryGears Tactics: state-of-the-art tech powers an excellent PC strategy game

Plus: next-gen variable rate shading technology put to the test.

Digital FoundryMinecraft's RTX beta is out now - and it's simply beautiful

How ray tracing delivers a radically transformative experience.

Digital FoundryRemedy's Control vs DLSS 2.0 - AI upscaling reaches the next level

Opening the door to the full ray traced experience on entry level RTX hardware.

Digital FoundryPC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port?

Gameplay is golden, performance is great - but it's far from the definitive edition.

Digital FoundryStar Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds

A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology.

Digital Foundry2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today

But ubersampling and depth of field still melt even the best PC hardware.

Digital FoundryRadeon Boost analysed: is AMD's new dynamic resolution technology a game-changer?

Big performance gains are promised - but does the new software deliver?

Digital FoundryHalo: Reach's remaster is OK - but key improvements are required

PC and Xbox One versions of the Master Chief Collection remaster analysed in depth.

Digital FoundryThe Tomb Raider trilogy delivers Stadia's most successful ports

The reboot, Rise and Shadow stacked up against console and PC.

Digital FoundryNvidia boosts Quake 2 RTX with brand new ray tracing features

A revitalised classic now looks even more stunning.

Digital FoundryRed Dead Redemption 2: does Stadia live up to its pre-launch promises?

An in-depth review of the platform's highest profile port.

Digital FoundryCrytek's Neon Noir demo: ray tracing without RTX analysed

What it does, how it works and how well it runs.

Digital FoundryMetro Exodus DLC takes its ray tracing to the next level

The Two Colonels tech adds extra realism to the traditional Metro aesthetic.

Digital FoundryHow could Red Dead Redemption 2 improve on PC?

UPDATE: The port is now official, so what can we expect from it?

Digital FoundryGears 5 PC feels like a spectacular preview of a Scarlett port

It's the best PC conversion we've seen in a long, long time.

Digital FoundryControl PC: a vision for the future of real-time rendering?

How ray tracing radically transforms an already stunning game.

Digital FoundryDoes Journey's PC port deliver the definitive experience?

How a timeless console classic benefits from cutting edge hardware.

Digital FoundryA Plague Tale: Innocence - a fascinating game powered by stunning tech

A bespoke engine from a smaller developer delivers triple-A level visuals.

Digital FoundryRage 2 PC analysis: what does it take to run at 1080p60 and beyond

The hardware required to match and exceed PS4 Pro and Xbox One X.

Digital FoundrySekiro: Shadows Die Twice is best played on PC

Hardware-friendly, locks to 60fps - and beyond.

Digital FoundryThe Metro Exodus ray tracing experience: can we run at 4K60 locked?

And can lower-end Nvidia RTX cards sustain 60fps at 1080p?

Digital FoundryMetro Exodus: a vision for the future of graphics technology

Impressive on consoles, but PC is a genuine game-changer.

Digital FoundryResident Evil 2 Remake takes Capcom's RE engine to the next level

Advanced effects push consoles harder - we take a look at every version.

FeatureWhat does it take to run Assassin's Creed Odyssey PC at 1080p60?

Settings tweaks and hardware recommendations for a truly demanding game.

Digital FoundryHow Metro Exodus uses Nvidia ray tracing to stunning effect

And the challenges facing developers using the cutting-edge RTX tech.

Digital FoundryForza Horizon 4 on PC is one patch away from perfection

Complete settings breakdown and performance analysis.

Digital FoundryNo Man's Sky Next on PC: brilliant visuals but performance is concerning

Steep GPU requirements, v-sync bugs and a poor tweaking experience.

Digital FoundryThe Hunt: Showdown's tech takes survival horror suspense to a new level

Cutting-edge CryEngine visuals create a unique experience.

Digital FoundryJust how useful are PC benchmark modes really?

Optimising performance needs to be easier - and that means we need better tools.

Digital FoundryIs Far Cry 2's tech really more advanced than Far Cry 5's?

The answer is yes - but also categorically no.