Alex Battaglia
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Digital Foundry | Dragon's Dogma 2: a brilliant game in need of technical improvements
All consoles and PC put through their paces.
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Digital Foundry | The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games
How one of PS5's most advanced games made its way across to PC.
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Digital Foundry | Horizon Forbidden West: hands-on with the eagerly anticipated PC port
Is this a scalable, performant version of one of PS5's most demanding games?
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Digital Foundry | Upcoming Alan Wake 2 patch drastically improves GTX 10-series performance
A look at the new optimisations, plus general PC improvements since launch.
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Digital Foundry | Skull and Bones: the good, the bad, the ugly - and the utterly bizarre
We've got a range of issues with Ubisoft's 'quadruple-A' game.
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Digital Foundry | RTX HDR: Nvidia's AI video enhancement tool works for games too - and it beats AutoHDR
Available via a mod now, but official support must surely be heading our way.
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Digital Foundry | Temporal anti-aliasing: a blessing or a curse?
TAA is a crucial tool for developers - but is the impact to image quality too great?
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Digital Foundry | Tested: the DLSS 3/FSR 3 mod that brings frame generation to older Nvidia cards
There are some issues - but fundamentally, it works.
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Digital Foundry | The Finals on PC: genuinely awesome destruction tech without sacrificing performance
DF's PC tech analysis, plus a quick look at PS5.
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Digital Foundry | Avatar: Frontiers of Pandora - PC optimised settings and graphics comparison vs PS5
Plus: how does FSR 3 hold up?
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Digital Foundry | Avatar: Frontiers of Pandora - the big developer tech interview
A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine.
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Digital Foundry | Avatar: Frontiers of Pandora is one of the most technologically impressive games of the year
Ubisoft Massive's next-gen Snowdrop engine enhancements are simply phenomenal.
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Digital Foundry | Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
DF's technical breakdown of the debut trailer.
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Digital Foundry | Teardown is a visual, physical showcase on PS5 and Xbox Series consoles
Original and distinctive - and not to be missed.
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Digital Foundry | Starfield's new PC patch delivers the game we should have had at launch
The beta delivers DLSS, frame-gen and massive CPU/GPU performance boosts.
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Digital Foundry | Alan Wake 2: a deep dive into Remedy's high-end ray tracing
Along with optimised RT settings.
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Digital Foundry | Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done.
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Digital Foundry | Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability.
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Digital Foundry | To what extent does Forza Motorsport on PC improve over consoles?
Series X comparisons, optimised settings and more in the DF tech review.
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Digital Foundry | Star Wars Jedi: Survivor on PC is still the worst triple-A PC port of 2023
Seven patches later, the PC port is still not fit for purpose.
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Digital Foundry | Starfield on PC is the best way to play - but the game still requires a lot of work
Poor Nvidia and Intel GPU support - and it shouldn't be down to modders to fix basic features.
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Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features.
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Digital Foundry | Baldur's Gate 3 Act Three massively hits CPU performance - but why?
And is there anything you can do about it?
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Digital Foundry | Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
Plus: optimised settings for improved performance.
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Digital Foundry | DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
Early DF recommendations ahead of our full PC coverage.