Bugs, glitches and stutters take the sheen away from a great game.
The reverse-engineered PC port gets a shiny upgrade.
The Housemarque factor.
There are new features - but we'll be sticking with the Steam originals.
A Stark difference?
It's a big, big improvement over PS4 Pro.
It's far from perfect, but improvements have been made.
There's a dramatic improvement - but some issues remain.
Deep-learning super-sampling vs native resolution rendering.
So how come it runs OK on consoles?
PS5 and Series X put through their paces.
60fps or ray tracing, which should you choose?
Improve performance with very little impact to visual quality.
And how does PC improve over consoles?
Breaking down how RT actually works - and how well AMD and Nvidia architectures compare.
Digital Foundry | Cyberpunk 2077 best PC settings: how to improve performance with minimal hit to quality
Optimised settings can increase frame-rate by up to 35 per cent.
And which settings get the best from your rig?
Plus: 4K quality modes and Series S 60fps tested.
While Series S sees hardware ray tracing effects for the first time.
And what's the score with Series S?
Cutbacks, compromises and optimisations - but they work.
Digital Foundry | Forza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others
It's good but not quite the home run we hoped for.
A look at image quality and frame-rates on RTX 3090.
How a key Sony first-party developer is using the bleeding edge tech.
Beautiful lighting and ray tracing, but a locked 60fps is completely off the table.
Digital Foundry | Flight Simulator 2020 best settings: how to balance performance without losing the next-gen experience
Up to 70 per cent improvement to frame-rate - and it still looks amazing.
A stunning game marred by a range of technical problems.
The power of the clouds.
Plus: Nvidia DLSS vs PS4 Pro checkerboarding.
Dynamic lighting is a big addition - but there are downsides.
And prior releases get patched and upgraded.
An excellent port limited only by lack of scalability.
A generational leap from Guerrilla Games?
Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge.
A stone-cold classic that now holds its own against modern strategy games.
Digital Foundry | BioShock: The Collection gets upgraded for PS4 Pro and Xbox One X - and the results disappoint
Resolution increases - but there are problems.
And the Anniversary upgrades look great at 4K60.
A closer look at the new Nanite and Lumen technology.
Stress-testing Unreal Engine's DXR features.
Did attempts to 'fix' the original ultimately backfire?
Plus: next-gen variable rate shading technology put to the test.
How ray tracing delivers a radically transformative experience.
Opening the door to the full ray traced experience on entry level RTX hardware.
Digital Foundry | PC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port?
Gameplay is golden, performance is great - but it's far from the definitive edition.
Digital Foundry | Star Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds
A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology.
Digital Foundry | Wolfenstein Youngblood gets ray tracing and VRS - is this an early preview of next-gen console features?
If so, the future's looking bright.
Digital Foundry | 2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today
But ubersampling and depth of field still melt even the best PC hardware.
Can Xbox Series X possibly look this good?