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Digital FoundryCall of Duty Black Ops: Cold War - what PC hardware do you need to match PS5?
And how does PC improve over consoles?
Digital FoundryPC ray tracing deep dive: Radeon RX 6800 XT vs GeForce RTX 3080
Breaking down how RT actually works - and how well AMD and Nvidia architectures compare.
Optimised settings can increase frame-rate by up to 35 per cent.
Digital FoundryAssassin's Creed Valhalla - what PC hardware is needed to match PS5 visuals?
And which settings get the best from your rig?
Digital FoundryAssassin's Creed Valhalla patch 1.0.4: Xbox Series X and PlayStation 5 re-tested
Plus: 4K quality modes and Series S 60fps tested.
Digital FoundryWatch Dogs: Legion - essentially identical on PS5 and Xbox Series X
While Series S sees hardware ray tracing effects for the first time.
Digital FoundryAssassin's Creed Valhalla PS5 vs Xbox Series X - which copes best with 60fps?
And what's the score with Series S?
Digital FoundryWatch Dogs: Legion - how does console ray tracing compare to Nvidia RTX?
Cutbacks, compromises and optimisations - but they work.
Digital FoundryForza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others
It's good but not quite the home run we hoped for.
Digital FoundryDoes Nvidia ultra performance DLSS make 8K gaming viable?
A look at image quality and frame-rates on RTX 3090.
Digital FoundryA closer look at PS5 ray tracing in Marvel's Spider-Man Remastered
How a key Sony first-party developer is using the bleeding edge tech.
Digital FoundryCrysis Remastered PC tech review: brutal performance limits can't be overlooked
Beautiful lighting and ray tracing, but a locked 60fps is completely off the table.
Digital FoundryFlight Simulator 2020 best settings: how to balance performance without losing the next-gen experience
Up to 70 per cent improvement to frame-rate - and it still looks amazing.
Digital FoundryHorizon Zero Dawn's PC port is deeply disappointing
A stunning game marred by a range of technical problems.
Digital FoundryHow Flight Simulator delivers maximum fidelity visuals
The power of the clouds.
Digital FoundryDeath Stranding PC: how next-gen AI upscaling beats native 4K
Plus: Nvidia DLSS vs PS4 Pro checkerboarding.
Digital FoundryWhat's actually going on with Halo Infinite's graphics?
Dynamic lighting is a big addition - but there are downsides.
Digital FoundryHalo 3 on PC delivers The Master Chief Collection's best port yet
And prior releases get patched and upgraded.
Digital FoundryDeath Stranding PC tech review - the upgrade we've been waiting for
An excellent port limited only by lack of scalability.
Digital FoundryHorizon Forbidden West: how the Decima engine evolves for PS5
A generational leap from Guerrilla Games?
Digital FoundryPlayStation 5: what to expect from next-gen console ray tracing
Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge.
Digital FoundryCommand and Conquer Remastered: modernised, improved - and unmissable
A stone-cold classic that now holds its own against modern strategy games.
Digital FoundryBioShock: The Collection gets upgraded for PS4 Pro and Xbox One X - and the results disappoint
Resolution increases - but there are problems.
Digital FoundryHalo 2 on PC is the best Master Chief Collection port yet
And the Anniversary upgrades look great at 4K60.
Digital FoundryInside Unreal Engine 5: how Epic delivers its generational leap
A closer look at the new Nanite and Lumen technology.
Digital FoundryThe Ghostrunner demo is beautiful - and ray tracing adds to the spectacle
Stress-testing Unreal Engine's DXR features.
Digital Foundry2020 Vision: Crysis Warhead - revisiting the forgotten sequel
Did attempts to 'fix' the original ultimately backfire?
Digital FoundryGears Tactics: state-of-the-art tech powers an excellent PC strategy game
Plus: next-gen variable rate shading technology put to the test.
Digital FoundryMinecraft's RTX beta is out now - and it's simply beautiful
How ray tracing delivers a radically transformative experience.
Digital FoundryRemedy's Control vs DLSS 2.0 - AI upscaling reaches the next level
Opening the door to the full ray traced experience on entry level RTX hardware.
Digital FoundryPC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port?
Gameplay is golden, performance is great - but it's far from the definitive edition.
Digital FoundryStar Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds
A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology.
Digital FoundryWolfenstein Youngblood gets ray tracing and VRS - is this an early preview of next-gen console features?
If so, the future's looking bright.
Digital Foundry2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today
But ubersampling and depth of field still melt even the best PC hardware.
Digital FoundryIs the Senua's Saga: Hellblade 2 teaser truly a taste of next-gen power?
Can Xbox Series X possibly look this good?
Digital FoundryRadeon Boost analysed: is AMD's new dynamic resolution technology a game-changer?
Big performance gains are promised - but does the new software deliver?
Digital FoundryHalo: Reach's remaster is OK - but key improvements are required
PC and Xbox One versions of the Master Chief Collection remaster analysed in depth.
Digital FoundryThe Tomb Raider trilogy delivers Stadia's most successful ports
The reboot, Rise and Shadow stacked up against console and PC.
Digital FoundryNvidia boosts Quake 2 RTX with brand new ray tracing features
A revitalised classic now looks even more stunning.
Digital FoundryRed Dead Redemption 2: does Stadia live up to its pre-launch promises?
An in-depth review of the platform's highest profile port.
Digital FoundryCrytek's Neon Noir demo: ray tracing without RTX analysed
What it does, how it works and how well it runs.
Digital FoundryMetro Exodus DLC takes its ray tracing to the next level
The Two Colonels tech adds extra realism to the traditional Metro aesthetic.
Digital FoundryHow could Red Dead Redemption 2 improve on PC?
UPDATE: The port is now official, so what can we expect from it?
Digital FoundryBorderlands 3 PC: six tweaks that boost frame-rate with no real hit to quality
Best settings suggestions for the new Gearbox game.
Digital FoundryThe making of Gears 5: how the Coalition hit 60fps - and improved visual quality
A deep dive tech interview with Digital Foundry.
Digital FoundryGears 5 PC feels like a spectacular preview of a Scarlett port
It's the best PC conversion we've seen in a long, long time.
Digital FoundryThe new Cyberpunk 2077 video looks great - but the Gamescom demo was even better
Plus: our first look at the PC's ray tracing features.
Digital FoundryControl PC: a vision for the future of real-time rendering?
How ray tracing radically transforms an already stunning game.
Digital FoundryDoes Journey's PC port deliver the definitive experience?
How a timeless console classic benefits from cutting edge hardware.
Digital FoundryRevisiting Heavy Rain: Quantic Dream's PC debut tested
Here comes the rain again.