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Patrick Dane

Contributor

FeatureHow Ark survived Steam Early Access

Studio Wildcard on DLC controversy, lawsuits and PR disasters.

Towards the end of 2014, Jeremy Stieglitz and Jesse Rapczak knew they wanted to make a game together. "It was just Jesse and me in the beginning. You don't set out as 'let's build a team and make a game but we don't have an idea for a game'. It was quite the opposite," Stieglitz says. The team they built would soon be known as Studio Wildcard, and even though they didn't know it yet, they were about to run one of the most successful Early Access campaigns ever for a game called Ark: Survival Evolved.

Have you ever been sure that something was a fact? Perhaps something you 'know' to be an unequivocal truth, so you stroll to Wikipedia to look into it and upon getting there realise you were wrong. Perhaps you've even had a group of friends agree upon the validity of a statement, only to find you're all wrong. Now, imagine a huge cluster of seemingly unconnected people claiming something existed in exact terms, only to not be able to find concrete evidence of it. That's close to what a portion of Overwatch players are experiencing at the moment.