Everyone knows the story of Rainbow Six Siege's troubled launch, and how Ubisoft managed to bring it back from the brink of failure to become one of the most successful games around. But what most people don't know is Siege's esports scene followed a similar path, with disaster striking at the first ever LAN event that was supposed to kickstart the competitive side of the game.
Guitar Hero is without doubt one of the most successful franchises of all time. 2007's Guitar Hero 3 became the first single retail video game to exceed one billion dollars in sales, and by the late 2000s, multiple Guitar Hero games were released each year. But after 2010 the franchise disappeared - and despite a brief resuscitation in 2015 with the release of Guitar Hero Live, it's safe to say the series is pretty much dead.
This time last year, it was almost unthinkable that Overwatch's eSports scene and the word failure could ever appear in the same sentence. But that is the situation we find ourselves in.
"Ask most Call of Duty fans who won the Advanced Warfare Championship and they'd have to sit down and think about it," says Shane "ShAnE" McKerral, a veteran of the professional Call of Duty scene. "But if you ask them who won the Black Ops 2 Championship, which was two years before, they will say Impact in a heartbeat."