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Sam Greer

Contributor

Making our own adventures in Dragon's Dogma

How the cult RPG's character creator changes the game.

The fantasy world of Dragon's Dogma is pretty darn unremarkable isn't it? It's a collection of Google image results. You want a griffin? Here's one exactly as drawn on a fantasy novel cover from when you were a kid. Cyclops? Just like the one in The Seventh Voyage of Sinbad. There's so little of the Dragon's Dogma world that feels unique or standout. It's as if everything was borrowed from the most typical version of itself. The world has a name but it might as well be called Ye Olde Fantasy Place.

How many games can claim to still have a dedicated following, 10 years after their release? That still have fans conjuring up new mods to alter and add to the game? S.T.A.L.K.E.R.: Shadow of Chernobyl is pretty much the definition of a video game cult classic. This strange Ukrainian survival shooter is for some the best the genre has ever seen. But its audience wasn't spurred into existence upon the game's release. Fans had followed the development of S.T.A.L.K.E.R. for years before it eventually came out in 2007. In that time they saw various versions of it, each containing numerous areas and mutants that never made it into the final game.