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Chris Thursten

Contributor

Chris Thursten is a writer, podcaster and game developer from the UK. He is a regular contributor to PC Gamer and Edge and is one of the founders of The Crate & Crowbar, a podcast about PC games.

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After 20-something hours of PlayerUnknown's Battlegrounds, my Steam recommendations are a wasteland. I've sunk a meaningful amount of time into a game with the words 'early access', 'survival', and 'shooter' in its tag cloud, and Valve's algorithm knows something about those. The earliest manifestations of that 'what if DayZ but dinosaurs' phenomena occupy three slots in a row in my 'you may also like' queue; an age gate indicates that we've arrived in 'what if DayZ but penises'. Zombies fill the gaps.

FeatureDoes Heroes of the Storm need saving?

In defence of Blizzard's least impactful game.

I surprised myself, deep into the process of writing this article, with the realisation that Heroes of the Storm had become my favourite contemporary Blizzard game. I tested the theory: I worked through each menu item in Battle.net (sorry, 'Blizzard App') and spent a few hours with all of them. My best StarCraft years are behind me, and I'll probably never have time for World of Warcraft again. I've seen all that I'm likely to see in Diablo 3, Hearthstone's randomness frustrates, and Overwatch's longevity is bound up in having friends who play regularly - mine no longer do. And there at the bottom of the list was Heroes of the Storm, a game with the dubious distinction of being the only game on Blizzard App that did not redefine its genre.