How the most stratospherically mad game of the year came into being.
A whole new world.
On Shadows of the Damned and more.
Tetsuya Miziguchi on Child of Eden and beyond.
The rhythm of war.
Back to the future.
Get out claws.
Arcana believe it.
Extreme Peach Volleyball.
"Like setting a rom-com in late-sixties Vietnam."
Little console people.
Less joy than advertised.
Dev Con 1.
Two many DJs.
Fit or miss?
New-age fun with a retro feel.
The least dignified game demo of my life.
Too big for its dragon-leather boots.
Features new analogue stick, speakers, grips.
It's a kind of magic.
How Move and 3D change the game.
Whipping up a storm.
It takes tomb.
Attack of the Clone?
Mixing it up?
Nintendogs and Cats, Pilotwings and Hollywood 61.
When Korean MMO and Welsh mythology meet.
Back to black?
We were promised jet-slides.
Ten picks for Google OS.
Director Hidetaka Miyazaki discusses the origins and ideology behind From Software's masterpiece.
Beaten into shape.
The golden days return.
Curiouser and curiouser.
Diamonds take forever.
What's changed for the international version.
Don't go unpunished.
Whatever that means.
Sociopolitics, tanks, strategic deployment and, er, homework.
SEGA's superseries broadens further.
Brand new old fashioned fun.
Respawn of the dead.
In the pink?
Fun for four.
A big step forward for the PSP?
Voice chat, new online mode, more.
Rocking all over again.
Guitar Hero: Pop Edition.
Summoning and soundbites from director Motomu Toriyama.
A confusing first meeting with Square Enix's new MMO.
First details of NCsoft's new fantasy.
A thing of beauty is a joy in small doses.
Plug in, baby.
Way of the dragon.
The latest and greatest thing in Japanese arcades.
Photos of the Japanese arcade version.
Fighting the impossible.
A glimpse of the future.
Thinking outside the box.
Trapped in an all-night manga cafe with Japanese MMOs.
Not as safe a place as you might think.
Dregs on a bit.
What happened to the first one?
Tri, tri again.
How the original games caused a quiet revolution.
The great white hope for an online JRPG.
How Nintendo's handhold has provided a new home for a displaced genre.
The world's first social city-sim.