Bethesda's Prey launched last month, to decent critical acclaim and middling sales. In the run up to its release we published a few Prey videos on our YouTube channel, and there one theme in particular that kept cropping up in the comments - fans were not happy with how different this Prey was to the 2006 original.
If you've been keeping an eye on our YouTube channel this year, you'll know we stream a different video game every Tuesday afternoon. Ian Higton - who notably doesn't enjoy playing Overwatch - ordinarily runs the show, streaming such things as Player Unknown's Battlegrounds or Friday the 13th. The only snag is that Ian's PC is currently broken, meaning there's absolutely nothing stopping me taking over and streaming two hours of Overwatch this afternoon. Sorry, Ian.
Between the flurry that is E3, the brawl to top the Christmas sales chart and the steady trickle of releases all through the year, the games industry has a pretty unshakeable fixation on the new. While I try to make time to play older releases I may have missed, there's always that pressure to play something current - something of the now.
Far Cry 5 has officially been unveiled, with the series focusing in on a fictionalised group of murderous far-right fanatics. It's a bold choice, one that's seen some series fans longing for simpler times - times when Far Cry was about getting questionable tattoos and being offered plates of Crab Rangoon.
Deadly Premonition is so very, uniquely weird that it's hard to imagine it translating well to a board game. Like Twin Peaks, its atmosphere is too specific and too bizarre, surely, to be supported by a tabletop game (a Twin Peaks board game really was produced in the 90s, in fact - I have it on good authority from Donlan that it's utter trash).
Video game in-jokes are pretty neat. A whole heap of games have secret Dark Souls references, for instance, which is rewarding for those fans who seek them out.
It's been a rough couple of weeks in Chiodini's Kitchen. First came the raw dough monstrosity that was the kwama egg quiche from The Elder Scrolls Online, swiftly followed by the hideous grog from The Secret of Monkey Island. With these culinary insults coming so swiftly off the back of one another, I was in dire need of something palatable to recreate from a video game - and soon.
Despite its futuristic setting there's a strange, Willie Nelson-esque song in The Surge. It's tucked away in the OPs rooms you encounter - OPs rooms being the equivalent of Dark Souls' bonfires. It's a hesitant, downbeat number that starts with the line 'I was born in a prison with no hope of escape'. I quite liked it at first, but it slowly became symbolic of my time playing The Surge; given enough repetitions it becomes dull and samey - a dispiriting inevitability couched in something that should, by rights, be thoroughly enjoyable.
From the soundtrack and pacing to the puzzles and the insult sword fighting, I love The Secret of Monkey Island. Just one bar of the Scumm Bar theme is enough to fill me with nostalgia, so when one of our YouTube viewers suggested I recreate the important looking pirates' recipe for grog, I was all for it.
This week, the Eurogamer editorial team had its annual offsite - a day of rigorous discussion about the state of the website and what we want to achieve in the next year, followed by an evening of rigorous drinking.
I've been making video game foodstuffs in my kitchen for 22 straight weeks now. In that time, I've learned a thing or two - most notably that in-game recipes aren't always the most comprehensive.
It's slowly starting to sink in that with the Ringed City DLC released and completed, there won't be any new Dark Souls for the forseeable future. In some ways, it's welcome news - it'll be interesting to see what series creator Hidetaka Miyazaki turns out next - but in many other, more immediate ways, it's fairly soul destroying (sorry).
As fantastic and darkly beautiful as they are from a design perspective, there's no denying that the Souls games are pretty bleak affairs. With death waiting around almost every corner, the comforts to be found in Dark Souls are few and far between.
Invisible, Inc. is one of those games I've been meaning to play ever since it came out. Everyone I know who's played it through is a committed enthusiast (hello Oli Welsh) and yet I never got round to booting it up.
Following a disgustingly successful Kickstarter campaign which closed out a full $3.7m over its $50k target, Dark Souls the Board Game is finally finished and ready to ship. Steamforged games kindly sent me a copy ahead of time, which I used to make the video review embedded below. As I dove into the very heavy box (the core set alone weighs in at a hefty 3.4kg), however, I found my mind repeatedly coming back to a comment during the initial kickstarter announcement from Steamforged Games - "Prepare to die. Because this will be the hardest board game you have ever played."
I've been recreating video game foodstuffs for a number of weeks, now - this episode is the 21st, in fact - and if there's one thing I've learned about video game recipes, it's that they can often be a bit vague.
Owing to the ceaseless march of time it is Wednesday once again, which means it's time for another edition of Chiodini's Kitchen. Last week I finally caved and baked a batch of sweetrolls from Sykrim, but this week's recipe comes from a very different game indeed.
Whether you've been fighting for your life in Resident Evil 7 or clubbing down Moblins in Breath of the Wild, 2017 has been a pretty eventful year for games thus far.
Pretty much as soon as I started recreating video game foodstuffs in my kitchen last year, commenters have been asking me to make sweetrolls from Skyrim. Initially, I was reluctant - countless others have already given them a go at home and on YouTube, and it meant I'd have to buy a mini bundt tin. Over time, however, the volume and vehemence of the comments grew to an extent that I knew a sweetroll episode was inevitable.
Hello! This week's Late to the Party is a day late. Sorry about that, EGX Rezzed has been keeping us busy. Not too busy to plan a preemptive strike against our siblings, mind, as this week's episode will demonstrate.
I've been watching quite a bit of Nigel Slater's Dish of the Day recently, it's very soothing - even if the idea of him bursting into my kitchen and making a meal out of whatever's lying around is mildly alarming. One thing I really admire about Mr Slater is his unapologetic obsession with sandwiches; I love a good sandwich as much as the next person, but Nigel Slater bloody loves them. I wish I loved anything as much as Nigel Slater loves slapping a few ingredients between two pieces of bread.
Orisa, the third hero to be added to Overwatch since launch, is live now. It feels like people have been less interested in the new tank character when compared to the two previous hero launches - Ana and Sombra - but I think there's a lot to be excited about.
It's officially Spring, which is my most hated season - Spring doesn't know whether to be hot, cold, wet or dry, so it's perpetually windy while it makes up its mind. Today was one of the wet and windy days, which frankly left me feeling in need of some comfort food.
Like lots of Tolkien fans, I'm rather looking forward to Middle-earth: Shadow of War. I've already made two videos on the topic, in fact - one picked out possible game details from the announcement trailer, while the other focused on the gameplay reveal.
If you've been keeping up with our weekly cooking series Chiodini's Kitchen, you'll know I've been stuck in a bit of a Breath of the Wild rut recently - there's something about the way Link cooks in his new open world adventure that's really exciting. While I feel like I could explore the ins and outs of Hyrulian cuisine forever, I'm aware there are plenty of other games worthy of coverage in the kitchen.
In last week's episode of our ongoing cooking show Chiodini's Kitchen, I cooked some spicy simmered fruit from Breath of the Wild. Ordinarily that would mean it was time to find a new game and a new recipe to feature for next week but somehow, when it came to Breath of the Wild, I wasn't ready to let go yet.
With Nintendo launching the Switch and The Legend of Zelda: Breath of the Wild gaining near-perfect scores across the board, you'd be forgiven for forgetting that Middle-earth: Shadow of War was announced this week. The sequel to 2014's excellent Shadow of Mordor was officially unveiled with a trailer sadly lacking in gameplay but rich in detail nonetheless.
Breath of the Wild is so close I can almost taste it. Actually, scrub that, I can taste it - turns out the next chapter in the Legend of Zelda franchise is pretty big on cooking, so I did the only logical thing and whipped up a dish from the game.
Until this week, I had never played Crusader Kings 2 before. Also until this week, I liked to think of myself as a fundamentally good person. Neither of those things is true any more.
One of the consumable items on offer in The Elder Scrolls Online is the venison-stuffed grape leaf - a little parcel filled with meat and rice. One of our YouTube viewers asked me to recreate these tasty morsels for the latest episode of Chiodini's Kitchen, so I agreed - not because they're delicious (they are), but because there's something that really tickles me about the existence of these delicate morsels in the world of Tamriel.