A deep dive into how Square Enix's flagship series models time.
How players have made the most of Sloclap's unique build-your-own combat system.
You have nothing to lose but your pain.
The house always wins.
For the makers of music.
Strange creature ahead.
"We want the public to know we will continue our work."
Let's get down to business.
Mum's the word.
'It is perfectly fine to have an experience that's about the journey, not difficulty or mastery.'
Thoughts from a few hours with a review build.
Developer Lionel Gallat talks us through an uncommonly smart children's fable.
Copying reality, making history.
Three hours in post-apocalyptic West Virginia.
And why it was important to announce Starfield and TES6 early.
How marginalised developers are reclaiming the term from AAA.
Modempunk in the trunk.
Chain of descent.
The definition of insanity.
Why grind when you can steal?
Going for broke.
Balls to the wall.
Looking back on 2017's dystopias and end-of-the-world tales.
A timely Reversal?
Ghost of a melody.
How a nation of outsourcing companies is finding its feet.
Turning molehills into mountains.
Assassin's Creed's origins: A chat with Patrice Désilets about building the tower.
Taking the rough with the smooth.
Something awaits you.
Making and breaking history.
Against the clock.
Get it while it's free-range.
The bird is the word.
"Humour is always part of disaster."
On turning the Golden Record into a video game.
Alpha wing to omega.
Now, where am I needed?
Advancing under fire.
On making games about oppression and genocide.
Get your ass to Mars.
Poking the hornet's nest.
Raphael Colantonio on Prey, Dishonored and breaking the world.
And why indies should own their failures.
On the joy of leaving your mic off in multiplayer.
Play it again, SAM.
A timeless angle.
Has Ubisoft's open world killing streak finally run out of steam?
Meet the Zelda 64 modders who turned back the clock.
And laying the ground for Elder Scrolls 6.
And what Halo 5 might have learned from Halo 3: ODST.
A song of ice and fire.
Vivec la difference.
On the family squabbles, romances and gags that make a great shooter feel special.
New zombie types, boss characters and the world explained.
Infinity Ward delivers a story of heroic sacrifice that's in love with the dead.
Rod Fergusson and his team talk working within Microsoft, preparing for Xbox Scorpio and making Epic's formula their own.
The Coalition's campaign is a sensitive and opulent retreading of some classic concepts and themes.
Meet the Australian indie whose game jam creations are keeping the 8-bit generation alive.
Hands on with campaign and multiplayer.
Beware major plot spoilers.
On the fantasy authors and ideas about sorcery game designers could learn from.
Prepare to Dialga.
Early impressions of Compulsion's dystopian yarn are cause for alarm.
Deepening the rut.
Paying tribute to the original Nintendo anti-hero.
The Xbox One beta reveals a game that's struggling to find the balance between change and consolidation.
How it felt to cover the birth of Xbox One, and other waking nightmares.
Thoughts on the wonky but hectic and surprisingly subtle story mode.
Boston sea party.
A familiar monster bears its teeth in the Gears 4 beta. Will The Coalition finally tame it?
Some of us are starting to recognise that games have been about white dudes for so long...
Hands-on impressions of Cliff Bleszinski and Bosskey's gravity-bashing arena shooter.
What can one Ubisoft franchise learn from another?