"We want the public to know we will continue our work."
'It is perfectly fine to have an experience that's about the journey, not difficulty or mastery.'
Thoughts from a few hours with a review build.
Developer Lionel Gallat talks us through an uncommonly smart children's fable.
And why it was important to announce Starfield and TES6 early.
Three hours in post-apocalyptic West Virginia.
Modempunk in the trunk.
Why grind when you can steal?
Balls to the wall.
A timely Reversal?
The bird is the word.
On turning the Golden Record into a video game.
On making games about oppression and genocide.
Raphael Colantonio on Prey, Dishonored and breaking the world.
Has Ubisoft's open world killing streak finally run out of steam?
And laying the ground for Elder Scrolls 6.
A song of ice and fire.
New zombie types, boss characters and the world explained.
Deepening the rut.
The Xbox One beta reveals a game that's struggling to find the balance between change and consolidation.
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.