Picture of Edwin Evans-Thirlwell

Edwin Evans-Thirlwell

Contributor

Edwin is a writer from London hailed by peers as "terminally middle-class" and "experienced". He would like to review your speculative fiction game.

Feature29 years on, has Final Fantasy broken the spell of Active Time Battle?

A deep dive into how Square Enix's flagship series models time.

FeatureThe neverending quest for Absolver's ultimate martial art

How players have made the most of Sloclap's unique build-your-own combat system.

FeatureThe making of Devotion, China's least favourite horror game

"We want the public to know we will continue our work."

FeatureThe big Amy Hennig interview

'It is perfectly fine to have an experience that's about the journey, not difficulty or mastery.'

FeatureHow Ghost of a Tale imagines and explores a world of prejudice

Developer Lionel Gallat talks us through an uncommonly smart children's fable.

FeatureWhat should a World War look like?

Copying reality, making history.

FeatureFallout 76 is an entertaining compromise

Three hours in post-apocalyptic West Virginia.

FeatureBethesda: Next gen consoles should be all about crossplay

And why it was important to announce Starfield and TES6 early.

FeatureSaving punk from Cyberpunk

How marginalised developers are reclaiming the term from AAA.

FeatureFar Cry's villains are sick of Far Cry

The definition of insanity.

FeatureThe year in apocalypse

Looking back on 2017's dystopias and end-of-the-world tales.

FeatureRaji and the rise of Indian gamedev

How a nation of outsourcing companies is finding its feet.

FeatureOn the secret smallness of Skyrim

Turning molehills into mountains.

FeatureTracing the ancestry of Assassin's Creed, from Prince of Persia to the Holy Land

Assassin's Creed's origins: A chat with Patrice Désilets about building the tower.

FeatureIn praise of bad game design

Taking the rough with the smooth.

FeatureHow a Syrian refugee's story became a JRPG

"Humour is always part of disaster."

FeatureThe hope and despair of A Light In Chorus

On turning the Golden Record into a video game.

FeatureBrenda Romero versus the systems of pain

On making games about oppression and genocide.

FeatureArkane's living prisons

Raphael Colantonio on Prey, Dishonored and breaking the world.

FeatureSay it in less

On the joy of leaving your mic off in multiplayer.

Ghost Recon Wildlands feels remarkably tame

Has Ubisoft's open world killing streak finally run out of steam?

FeatureReviving Ocarina of Time's long-lost Ura expansion

Meet the Zelda 64 modders who turned back the clock.

FeatureEscaping Skyrim's shadow

And laying the ground for Elder Scrolls 6.

FeatureWhy Halo's biggest problem may be Halo itself

And what Halo 5 might have learned from Halo 3: ODST.

FeatureOverwatch has become my favourite tawdry soap opera

On the family squabbles, romances and gags that make a great shooter feel special.

FeatureCapcom Vancouver defends Dead Rising 4's "super-polarising" changes

New zombie types, boss characters and the world explained.

FeatureCall of Duty: Infinite Warfare's campaign is slick, morbid and a bit dull

Infinity Ward delivers a story of heroic sacrifice that's in love with the dead.

Feature'We came in a little tentative' - the Coalition talks life after Gears of War 4

Rod Fergusson and his team talk working within Microsoft, preparing for Xbox Scorpio and making Epic's formula their own.

FeatureGears of War 4 is smarter than it is sensational

The Coalition's campaign is a sensitive and opulent retreading of some classic concepts and themes.

FeatureGameboy wonder - the miniature epics of Daniel Linssen

Meet the Australian indie whose game jam creations are keeping the 8-bit generation alive.

FeatureGears of War 4's campaign feels like an Epic revival

Hands on with campaign and multiplayer.

FeaturePutting the magic back into magic in fantasy games

On the fantasy authors and ideas about sorcery game designers could learn from.

FeatureWe Happy Few is a bit of a downer

Early impressions of Compulsion's dystopian yarn are cause for alarm.

FeatureAll hail Wario

Paying tribute to the original Nintendo anti-hero.

FeatureHalo Wars 2 feels caught in No Man's Land

The Xbox One beta reveals a game that's struggling to find the balance between change and consolidation.

FeatureE3 made me the twisted monster I am today

How it felt to cover the birth of Xbox One, and other waking nightmares.

FeatureThe Doom campaign is actually pretty good

Thoughts on the wonky but hectic and surprisingly subtle story mode.

FeatureIn praise of Gears of War's horrible shotgun

A familiar monster bears its teeth in the Gears 4 beta. Will The Coalition finally tame it?

FeatureCliff Bleszinski's return to video games

“Some of us are starting to recognise that games have been about white dudes for so long...”

FeatureLawBreakers is Unreal Tournament for the Titanfall generation

Hands-on impressions of Cliff Bleszinski and Bosskey's gravity-bashing arena shooter.

FeatureA different creed: the legacy of Prince of Persia: Sands of Time

What can one Ubisoft franchise learn from another?

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