The Pokémon Company, Nintendo and Niantic Labs are collaborating on a new mobile game that will allow players to find and catch Pokémon in the real world, using location tracking data.
Farewell, then, to the oft-mocked and rarely promoted Xbox Live Indie Games service. Microsoft has announced that as of yesterday, 9 September, no new sign ups will be accepted and it is beginning "the sunsetting process" for indie self-publishing on Xbox 360.
As Sony's last-gen library slowly but surely makes its way to the PlayStation 4 in remastered form, award-winning Vita curiosity Tearaway was surely the least likely candidate for the port treatment.
"Interactive movie" is a troublesome phrase. Games developers have chased this phantom grail for decades, and the result is usually ambitiously flawed at best, absolute dog muck at worst.
Back in 2012, when retro gamers were celebrating the 30th anniversary of the Sinclair ZX Spectrum, if you'd told me that just three years later we'd be seeing not one but two new hardware launches claiming to carry on the Speccy name, I wouldn't have believed you.
One of the most refreshing things about Volume, Mike Bithell's second game after the charming Thomas Was Alone, is that the design is entirely naked. This isn't a game that tries to hide its systems behind a fig leaf of "immersion". It's not a game that wants to grease your path to victory so you can see the ending.
With this hardware generation seemingly locked into a cycle of re-releases and remasters, it takes a certain stroke of genius to make a common or garden compilation appealing. Generous to a fault, and stuffed with more than its fair share of stone cold timeless classics, Rare Replay hits the bullseye.
By declaring the 13th game in a series to be the first proper sequel, Rovio is clearly taking cues from established spin-off factories like Capcom and Square. To its credit, Finnish mobile giant Rovio has actually crafted something that feels like a genuine step forwards for the Angry Birds games as well, introducing new elements that shake up the gameplay in smart ways. It's also, sadly, become much more aggressive in the way it tugs at your purse strings.
Editor's note: In accordance with our review policy, this is an early impressions piece based on our time with the first episode of King's Quest. Our final review will be live once the series has reached its conclusion.
I'm here thanks to the Commodore Amiga, that flat beige biscuit of a computer which celebrated its 30th birthday this week, and saw off the 8-bit computers as surely as an asteroid did for the dinosaurs. Admittedly, it was those 8-bit computers - specifically my beloved ZX Spectrum - which got me into gaming in the first place, but it was the Amiga that helped me transition that childhood passion into an adult career.
If I were Sonic the Hedgehog, I'd be pretty worried right now. After a string of flops and failed reboots, Sega's iconic mascot is looking more like a has-been than a go-getter. In fact, it's got so bad that they're openly auditioning for replacements, with developer Game Freak stepping forward with the Sega published Tembo the Badass Elephant.
It's one of the great mysteries of video gaming. How has the mighty Godzilla been able to inspire so many beloved interactive rip-offs - from Rampage to the sadly obscure War of the Monsters - without ever starring in a decent game of his own? It would be nice to report that this latest effort balances things out, and gives Big G his long overdue video game redemption, but despite some nice ideas it still falls painfully short.
When is a stealth game not a stealth game? When it explicitly tells you it is not a stealth game, but then goes on to punish you harshly for not being stealthy enough. That's the frustrating contradiction at the heart of indie ninja game Ronin, and it's one that unfortunately detracts from an otherwise nicely designed game with some ingenious gameplay ideas.
PlanetSide 2 may well be the greatest war game ever. Not because it has slick mechanics, memorable technology or even innovative ideas, but because it understands and portrays war in a way that few other games have managed.
Obtuse and overwhelming, PlanetSide 2's gargantuan free-to-play MMOFPS arrives on PlayStation 4 virtually undiminished from its PC incarnation. This is still a game that makes few concessions for new players, bombarding you with icons, mission updates and map markers but pretty much leaving you to figure things out for yourself.
Arkham Knight opens with a spoiler, and it sets the tone for what is to come. This is that rare beast: a blockbuster game with plot twists that matter and narrative flourishes you'll want to experience rather than skipping every cut scene.
I dread to think how much time I've devoted to The Elder Scrolls over the years.
"You can see how making a massively multiplayer version of a popular single-player role-playing game would look like a no-brainer to a publishing executive." So began Oli's review of the PC version of The Elder Scrolls Online in April last year.
Pitched somewhere between the Slender's creepiness and Dear Esther's abstract adventure, Kholat is yet another entry in the 'narrative experience' sub-genre that has exploded on the PC indie scene in the last few years. You know the sort of thing: walk around, get scared, pick up notes and diary entries to add context to your wanderings.
Hatred is not just the title of Destructive Creations' provocative twin-stick shooter, it's also a mission statement. Hate is the solitary emotion displayed by its slab-like protagonist as he guns down innocent people. More than that, hatred is the reaction the game itself so openly craves.
You may not have heard much about Double Fine's turn-based strategy game, Massive Chalice. Unlike the studio's famous Broken Age, it didn't earn record-breaking sums on Kickstarter or have its development split in two and dragged out for an extra two years. Unlike Space Base DF9, it didn't launch in Early Access only to be abandoned without many of its promised features, leaving fans bitter.
At the end of April, elderly gamers felt a brief flutter of excitement across their desiccated loins. Over 2500 games from the Internet Archive's Software Library could now not only be played using browser emulation, but could be embedded and played in tweets.
Editor's note: This is an early impressions piece based on time spent with pre-release code of Splatoon. We'll have our full review up early next week, once we've had time with the game on fully populated servers.
Ships are the perfect location for horror, yet they're rarely used. There's the occasional movie, a couple of games, but nine times out of ten you're likely to find yourself poking around in yet another abandoned asylum or a creepy forest.
There are few things more impressive to a guest in your home than being confronted by the life-sized head and shoulders of a video game character. If you agree with that statement then prepare your bank account for a beating.
Gaijin Entertainment, the Russian developer best known for PC and PS4 free-to-play MMO War Thunder, has revealed its next project. Crossout is another F2P MMO, this time set in a post-apocalyptic world where people do battle in customised death wagons.
Amsterdam-based art gallery Cook and Becker has launched a new range of art prints inspired by classic Sega games.
Just in case you were worried that there wouldn't be enough additional toy packs released for Lego Dimensions, WB Games has announced even more add-ons - and released a trailer in which Christopher Lloyd reprises his role as Dr Emmett Brown from Back to the Future.
Oculus is holding a pre-E3 press event in San Francisco. The Facebook-owned VR company has sent invites to the tech press with a date of 11th June and a moody image of what is presumably the final consumer model of the Oculus Rift headset.
Adventure Time will be the next property to get the Puzzle Quest treatment on iOS and Android, publisher D3 Go has announced.