Picture of Dan Whitehead

Dan Whitehead

Senior Contributor, Eurogamer.net

Dan has been writing for Eurogamer since 2006 and specialises in RPGs, shooters and games for children. His bestest game ever is Julian Gollop's Chaos.

FeatureWe need to talk about emulation

The assumption that old games have no value indulges our nostalgia but is killing the industry.

FeatureWhy we need more developers like Zoe Quinn

To reach their full potential, games need to stop empowering the player and embrace the raw and personal.

FeatureWhen too much is not enough

Crowdfunding has freed developers from old production models, but at what cost?

FeatureYou've got male

Marvel just announced that Thor is becoming a woman, but games don't need sex changes to be better at diversity.

FeatureThe numbers game

Why Amazon's use of Metacritic scores is a terrible idea.

FeatureIs 2014 the year of virtual reality?

Come in Luigi, your time is up - why Oculus Rift is the true next-gen experience.

FeatureSystems vs. stories

What can we learn from comparing The Last of Us with State of Decay?

FeatureSaturday Soapbox: IP Freely?

When there's no incentive for big name creators to do their best work for a publisher, we all suffer.

FeatureSaturday Soapbox: Force feeding fandom

Why it's time to stop chasing the myth of the good Star Wars game.

FeatureSaturday Soapbox: The high cost of free-to-play

Or How I Tried To Love Freemium Gaming But Came Away Hating It Even More.

FeatureTrends of 2013: Rise of the indies

How the changing industry has created a perfect storm of indie development.

FeatureSaturday Soapbox: Whatever Happened to the Working Class Hero?

How gaming's obsession with empowering fantasy is making us lose the human touch.

FeatureSaturday Soapbox: In Games We Trust?

What the furore over Tomb Raider's "attempted rape" says about the state of story in games.

FeatureThe Kickstarter Conundrum

Double Fine's success story could be one that's unlikely to be repeated.

FeatureSaturday Soapbox: Tempus Fugitives

What does 'retro' even mean these days?