Picture of Dan Whitehead

Dan Whitehead

Senior Contributor, Eurogamer.net

Dan has been writing for Eurogamer since 2006 and specialises in RPGs, shooters and games for children. His bestest game ever is Julian Gollop's Chaos.

FeatureWe need to talk about emulation

The assumption that old games have no value indulges our nostalgia but is killing the industry.

FeatureGarbage Day offers an open world with no locked doors

And a different kind of recycling in this meeting of Groundhog Day and The Stanley Parable.

FeatureBuilding a better Mega Man

Can Keiji Inafune's Mighty No. 9 escape the orbit of his own legacy?

FeatureThe past lives forever in Pillars of Eternity

Hands on with the beta version of Obsidian's crowd-funded retro RPG.

FeatureWhy we need more developers like Zoe Quinn

To reach their full potential, games need to stop empowering the player and embrace the raw and personal.

FeatureLiving with the Alien: What it's like to spend a day with Alien: Isolation

It's impressed at press events, but is Alien: Isolation's long-game just as spectacular?

FeatureWhen too much is not enough

Crowdfunding has freed developers from old production models, but at what cost?

FeatureYou've got male

Marvel just announced that Thor is becoming a woman, but games don't need sex changes to be better at diversity.

FeatureThe familiar fear of The Evil Within

Hands-on with Shinji Mikami's return to survival horror.

FeatureThe numbers game

Why Amazon's use of Metacritic scores is a terrible idea.

FeatureAlien Isolation: "I didn't expect smiling and laughing"

Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.

FeatureCode Britannia: Raffaele Cecco

The last 8-bit superstar on the limits of the Spectrum, developer diaries and the refreshing nature of boring stuff.

FeatureIs 2014 the year of virtual reality?

Come in Luigi, your time is up - why Oculus Rift is the true next-gen experience.

FeatureCode Britannia: Tim Follin

The pioneer of 8-bit music talks about the challenge of chip tunes, and why he's (sort of) coming back to gaming.

FeatureHow Beyond walks the line between arthouse and grindhouse

Juggling monsters and melancholy in David Cage's latest interactive drama.

FeatureThe highs and lows of the Firefall open beta

Red 5's multiplayer RPG shooter feels solid, but lacks personality.

FeatureSystems vs. stories

What can we learn from comparing The Last of Us with State of Decay?

FeatureWolfenstein: The New Order preview: The Reich stuff?

MachineGames is reviving the legendary FPS series with pulpy panache.

FeatureSaturday Soapbox: IP Freely?

When there's no incentive for big name creators to do their best work for a publisher, we all suffer.

FeatureSaturday Soapbox: Force feeding fandom

Why it's time to stop chasing the myth of the good Star Wars game.

FeatureCode Britannia: The Pickford Brothers

Meet the most prolific British developers you've never heard of.

FeatureSaturday Soapbox: The high cost of free-to-play

Or How I Tried To Love Freemium Gaming But Came Away Hating It Even More.

FeatureTrends of 2013: Rise of the indies

How the changing industry has created a perfect storm of indie development.

FeatureSaturday Soapbox: Whatever Happened to the Working Class Hero?

How gaming's obsession with empowering fantasy is making us lose the human touch.

FeatureSaturday Soapbox: In Games We Trust?

What the furore over Tomb Raider's "attempted rape" says about the state of story in games.

FeatureSorcery Preview: The Wanderer Returns

Sony's long lost Move adventure is conjured up at last.

FeatureDragon's Dogma Preview: Of Inhuman Bondage

Capcom's ambitious role-player makes slavery its key selling point.

FeatureThe Kickstarter Conundrum

Double Fine's success story could be one that's unlikely to be repeated.

FeatureSaturday Soapbox: Tempus Fugitives

What does 'retro' even mean these days?

FeatureThe Sims 3 Pets

Animal magnetism.

FeatureBurnout Crash!

Demolition in motion.

FeatureDungeon Siege III

Ehb and flow.

FeatureArchitect of the Apocalypse

MotorStorm Apocalypse designer Simon Barlow on balancing gameplay with blockbuster bombast.


A line in the sand.

inFamous 2

Fully charged?

Resistance 3

Beige turner.

LEGO Universe

New build.

LittleBigPlanet 2 Beta


FeatureThe Dream Machine

"This industry really enjoys beating things to a pulp."

The Curfew

The game is free. Are you?

Medal of Honor Multiplayer Beta

Kabul and wireless.

Trinity Universe

Nether say die.

Halo: Reach

How different armour abilities are making their mark.


Safety in numbers?

FeatureMommy's Best Games' Nathan Fouts

Weapon of Choice dev talks Grapple Buggy, Shoot 1UP and Xbox Indie Games.

Battlefield: Bad Company 2

Bringing down the beta house.

Uncharted 2: Multiplayer

Plunder siege.

Uncharted 2 Multiplayer Beta

Drake that and party.


Have a nice deity.



Resident Evil 5

Down with the sickness. Chapters 1 to 3 dissected.

Killzone 2

Welcome to Helghan.

Killzone 2 Multiplayer Beta

Back in the zone.

Linger in Shadows

Scene but not heard.

Call of Duty: World at War

Embedded report from the multiplayer beta.

Portal: Still Alive

Have your cake and eat it.

Alone in the Dark: Inferno

Horrifying or just horrible?

PlayStation Home

No place like.

Buzz! Quiz TV

Let's get quizzical.

LEGO Indiana Jones

Can you dig it?

Grand Theft Auto IV Multiplayer

Load up on guns and kill your friends.

Metal Gear Online

Beta late than never.

Battlefield: Bad Company

Hands-on with the multiplayer beta.

GDC: XNA Trials Roundup

Culture, JellyCar, Little Gamers, ProximityHD, Rocketball, Dishwasher, TriLinea.

FeatureWipeout Pulse

Full of beans.

S.T.A.L.K.E.R. Shadow of Chernobyl

Ready, steady, glow.