The assumption that old games have no value indulges our nostalgia but is killing the industry.
And a different kind of recycling in this meeting of Groundhog Day and The Stanley Parable.
Can Keiji Inafune's Mighty No. 9 escape the orbit of his own legacy?
Hands on with the beta version of Obsidian's crowd-funded retro RPG.
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
It's impressed at press events, but is Alien: Isolation's long-game just as spectacular?
Crowdfunding has freed developers from old production models, but at what cost?
Marvel just announced that Thor is becoming a woman, but games don't need sex changes to be better at diversity.
32-player team combat, no guns allowed.
Hands-on with Shinji Mikami's return to survival horror.
Why Amazon's use of Metacritic scores is a terrible idea.
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
The last 8-bit superstar on the limits of the Spectrum, developer diaries and the refreshing nature of boring stuff.
Come in Luigi, your time is up - why Oculus Rift is the true next-gen experience.
The pioneer of 8-bit music talks about the challenge of chip tunes, and why he's (sort of) coming back to gaming.
Juggling monsters and melancholy in David Cage's latest interactive drama.
Red 5's multiplayer RPG shooter feels solid, but lacks personality.
What can we learn from comparing The Last of Us with State of Decay?
MachineGames is reviving the legendary FPS series with pulpy panache.
You will be running. A lot.
When there's no incentive for big name creators to do their best work for a publisher, we all suffer.
Why it's time to stop chasing the myth of the good Star Wars game.
Meet the most prolific British developers you've never heard of.
Or How I Tried To Love Freemium Gaming But Came Away Hating It Even More.
How the changing industry has created a perfect storm of indie development.
How gaming's obsession with empowering fantasy is making us lose the human touch.
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Sony's long lost Move adventure is conjured up at last.
Capcom's ambitious role-player makes slavery its key selling point.
Double Fine's success story could be one that's unlikely to be repeated.
Chute to kill.
Shake a leg.
What does 'retro' even mean these days?
A stab in the dark.
Demolition in motion.
Ehb and flow.
MotorStorm Apocalypse designer Simon Barlow on balancing gameplay with blockbuster bombast.
A line in the sand.
Quad pro quo.
"This industry really enjoys beating things to a pulp."
The game is free. Are you?
Kabul and wireless.
Nether say die.
How different armour abilities are making their mark.
Safety in numbers?
Weapon of Choice dev talks Grapple Buggy, Shoot 1UP and Xbox Indie Games.
Bringing down the beta house.
Drake that and party.
Have a nice deity.
Mao than meets the eye.
Down with the sickness. Chapters 1 to 3 dissected.
Welcome to Helghan.
Back in the zone.
Scene but not heard.
Embedded report from the multiplayer beta.
Have your cake and eat it.
Horrifying or just horrible?
No place like.
Let's get quizzical.
The cycle continues.
Can you dig it?
Load up on guns and kill your friends.
Beta late than never.
Hands-on with the multiplayer beta.
Culture, JellyCar, Little Gamers, ProximityHD, Rocketball, Dishwasher, TriLinea.
Full of beans.
Ready, steady, glow.