Featured articles
FeatureThe making of Frankie Goes To Hollywood
Welcome to the pleasuredome.
FeatureThe story of Your Sinclair
Read this article. Or we'll put the frog in a blender.
FeatureThe making of Discworld Noir
We'll always have Ankh-Morpork.
Feature40 years on, celebrating the Mattel Intellivision
The visionary console that tried to take on the mighty Atari.
FeatureThe Fallout game that time forgot
When The Brotherhood saved man.
FeatureThe chaotic tale behind video games' best Lovecraft adaptation
Your appointment with fear.
FeatureHow BioWare revolutionised the RPG
Inside the making of Baldur's Gate, and the forging of a legend.
FeatureThe Ultimate year: 12 months that forged a legend
Play the game.
FeatureRemembering Bob Wakelin
The airbrush is mightier than the sword.
FeatureThe making of Supreme Commander
Mech my day.
FeatureA brief history of 2000AD's 8-bit games
Your move, creep.
FeatureThe making of Barbarian: The Ultimate Warrior
Full metal bikini.
Feature10 games that defined the ZX Spectrum
Retrospeccy.
FeatureThe story of Crash magazine
It's all about the games.
FeatureThe story behind the worst game ever made
You don't know bad.
FeatureThe origins of the walking simulator
A step back in time.
FeatureThe making of Head Over Heels
Rough and tumble with foot and mouth.
FeatureThe classic 8-bit isometric games that tried to break the mould
Head over heels through the years.
FeatureNine ways the the 8-bit era made gaming what it is today
Going back to the future.
FeatureThe making of Match Day
A funny old game.
FeatureThe making of The Thing
Fear knows this place.
FeatureThe making of Red Faction
Where there's a wall there's a way.
FeatureThe making of RoboCop
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