Picture of Simon Parkin

Simon Parkin

Contributor

Simon Parkin is an award-winning writer and journalist from England, a regular contributor to The New Yorker, The Guardian and a variety of other publications.

Feature | The SD card and the vintage video game revolution

How modern technologies resurrected old consoles, and are now making them more powerful than ever

Feature | Lost in Shibuya

How video games taught me to embrace a night of adventure in Tokyo.

Feature | The rise of the coming-of-age video game

A Normal Lost Phone takes us deep into the no man's land that lies between adolescence and adulthood.

Feature | All work and no play

In praise of video game rest.

Feature | How Marvel vs. Capcom 2 brought us together

The lost joy of gaming's great community projects.

Feature | 2016 was the year that Japanese games struck back

Japanese video game makers look to their past to define their future.

Feature | Dishonored 2 and the infuriating pursuit of perfection

What does it mean when video games ask us to be faultless?

Feature | Finishing Final Fantasy

Inside the team working to complete the most troubled Final Fantasy game ever made.

Feature | Rez Infinite: VR's first and best?

Mizuguchi's masterpiece assumes its final, perfect form.

Feature | Rapture leaked: The true story behind the making of BioShock

From the archives: Simon Parkin investigates the torturous making of a masterpiece.

Feature | Time crisis: Is this the end of the light gun?

As CRT TVs die out, time is slipping away for gaming's lost genre.

Feature | Robin Hunicke's extraordinary journey

From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.

Feature | On the road with Hideo Kojima

What's Kojima learnt from his world studio tour? “You to have to get the kitchen right…”

Feature | Meet the tester who changed Street Fighter

How Ryuichi Shigeno came to be Street Fighter 5's battle director.

Feature | Game jam at the top of the world

Fjords and nausea: aboard the first cruise ship for game-makers.

Feature | Where in the world is Edward Snowden?

The game that puts you in search of history's most notorious whistleblower.

Feature | Trends of 2015: Say what you see

How narration is becoming the most interesting tool of game design.

Feature | Jenova Chen: Journeyman

From the archive: Journey's creative director on his quest to become the best gamemaker in the world.

Feature | Keiji Inafune: video gaming's harshest critic

"The true meaning of game design has been lost."

Feature | Winners might use drugs

Does eSports have a doping problem?

Feature | 20 years of PlayStation: Japan's war on cliché

The exotic wonder of PlayStation's Japanese curios.

Feature | Grand Theft Auto 5, one year on

Los Santos mirrors the world as you want to see it, writes Simon Parkin

Feature | The man who made a game to change the world

"Every MMO is a political statement. I should know: I designed them that way."

Feature | Jade's Empire

From the archive: Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games.

Feature | Meeting Mikami

From the archive: Japan's master of horror on the evil within and the evil without.

Feature | The man who wants to make lacrosse a FIFA beater

“Lacrosse is the sickest game ever.”

Feature | The last arcade

From the archive: Salvaging London's lost video game amusements.

Feature | Hironobu Sakaguchi: Fantasy Man

From the archive: He bet his career on a game and hit the jackpot, then bet it on a film and lost it all. What happened to Final Fantasy's father?

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