Picture of John Linneman

John Linneman

Staff Writer, Digital Foundry

An American living in Germany, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. He’s also responsible for the creation of DF Retro.

Digital FoundryThe Last of Us Part 2: hands-on with Naughty Dog's stunning farewell to PS4

And the possibilities for PlayStation 5 are mouthwatering.

Digital FoundryBloodborne's unofficial 60fps patch tested: just how good is it?

Dissecting the Souls engine with the man behind the hack.

Digital FoundryStreets of Rage 4: How a classic brawler was revitalised for modern hardware

What made the originals so good - and why the new sequel is essential.

Digital FoundryDF Retro takes on the epic Final Fantasy 7 saga

Revisiting a JPRG game-changer - and the 23 years of waiting for the remake.

Digital FoundryDoom 64 - a classic N64 shooter gets a top-tier port for current-gen systems

And it's the first Xbox One S game to break the 1080p barrier.

Digital FoundryHalf-Life: Alyx tech analysis - a VR masterpiece that must be experienced

Plus: What kind of performance does minimum spec hardware actually deliver?

Digital FoundryDoom Eternal analysis: how id Tech 7 pushes current-gen consoles to the limit

Next-level technology and brilliant design produce one of the best shooters of the generation.

Digital FoundryRevisiting Mortal Kombat: the legend, the tech and the console ports

DF Retro analyses 16 versions of a truly classic game.

Digital FoundryDoom Eternal hands-on: can id's next game possibly live up to expectations?

New tech and a revamp in structure deliver a highly promising sequel.

Digital FoundryHow the new Doom patch dramatically improves previously flawed ports

Disappointing launch code has transformed into a no-brainer purchase.

Digital FoundryShenmue 3: a classic gaming experience re-interpreted by today's tech

It's a miracle that it exists at all - but does this sequel actually work?

Digital FoundryShenmue 3: an Unreal take on a classic Dreamcast experience

The sequel that never was - seen through the lens of today's technology.

Digital FoundryZelda: Link's Awakening tech analysis: a simply stunning Switch remake

Performance drops are noticeable - but the overall experience is unmissable.

Digital FoundryRevisiting the Famicom Disk System: mass storage on console in 1986

What was the Japan-only Nintendo upgrade actually like?

Digital FoundryDF Retro - how N64's Turok: Dinosaur Hunter was years ahead of its time

Revisiting the 1997 shooter with features even Quake didn't have.

Digital FoundryNioh 2 hands-on: how Team Ninja polishes and refines its winning formula

Alpha code reveals a solid 60fps mode plus an impressive HDR upgrade.

Digital FoundryDays Gone tech analysis: Bend Studios' Unreal world under the microscope

Sony developers using Epic's engine deliver a very different open world.

Digital FoundryDCHDMI review: Dreamcast gets a digital video upgrade - and it's stunning

The mod that makes Sega's 20-year-old console look beautiful on a modern flat panel TV.

Digital FoundryDF Retro: What links Bubsy the Bobcat with Days Gone?

The origins and legacy of a notorious 16-bit mascot.

Digital FoundryWhat links Tron, classic Disney animation and Pitfall: The Mayan Adventure?

DF Retro presents a masterclass from Hollywood veteran, Bill Kroyer.

Digital FoundryYoshi's Crafted World: an epic yarn for Switch?

Powered by Unreal Engine 4 - a good fit for Nintendo?

Digital FoundryDF Retro: the forgotten Nintendo tech that makes GameCube HDMI possible

Nintendo's vintage 2001 console has never looked better.

Digital FoundryArk: Survival Evolved on Switch is cut back to the absolute barebones

It's playable, but the visual compromises are extraordinary.

Digital FoundryDF Retro: we play every single Doom console conversion

Doom is 25 today - and this is every console port the PC game inspired.

Digital FoundryFinal Fantasy 13 on Xbox One X is a back-compat masterpiece

Enhanced performance, 9x resolution boost - and vastly improved video cutscenes.

FeatureSonic X-Treme and Sonic Chaos remakes are the highlights of SAGE 2018

A wealth of brilliant demos to enjoy - and you can download them all.

Digital FoundryMarvel's Spider-Man - Insomniac's technology swings to new heights

PS4's latest technical marvel under the microscope.

Digital FoundryForsaken Remastered - the welcome return of the six-degrees shooter

What made the original a classic, plus full analysis of the new release.

Digital FoundryDF Retro: The history of water rendering in classic games

A refreshing antidote to the summer heatwave.

Digital FoundrySwitch's mobile mode analysed in unprecedented detail

And the hardware mod that makes it possible.

Digital FoundryTech Analysis: How The Last of Us 2 pushes realism to the next level

Naughty Dog's state-of-the-art animation system under the microscope.

Digital FoundryEvolution Studios reborn: the cutting-edge tech of Onrush

How a former first-party studio built its first multi-platform game.

Digital FoundryDetroit: Become Human is a different kind of tech showcase

What happens when advanced tech, talent and budget is deployed on a more focused experience instead of a giant open world?

Digital FoundryDF Retro: Revisiting Sega's Nomad - the original Switch?

A handheld/home console hybrid... sound familiar?

Digital FoundryGod of War is another tech powerhouse for PS4

Spectacular work from Santa Monica Studio.

Digital FoundryGod of War is PS4's next big tech showcase

Digital Foundry checks out a new slice of PS4 Pro action.

Digital FoundryThe making of Shadow of the Colossus on PS4

Digital Foundry talks tech - and more - with Bluepoint Games.

Digital FoundryShadow of the Colossus is one of the best remakes of all time

Bluepoint's PS4 work honours the original while delivering state-of-the-art technology.

Digital FoundryThe wait was worth it for Ethan Carter on Xbox One

Solid on standard hardware with strong X enhancements.

Digital FoundryDF Retro takes on Donkey Kong Country and Killer Instinct

The story of Rare's SGI revolution - as told by the developers.

Digital FoundryIs Xenoblade Chronicles 2 too ambitious for Switch's mobile mode?

Impressive when docked but portable play has issues.

Digital FoundryStar Ocean 4 is a console game with a PC settings menu

The full suite of options is available to PS4 and Pro users - but is that a good thing?

Digital FoundryBugged visuals mar Quantum Break's impressive Xbox One X upgrade

A big resolution boost and smooth performance - but visual artefacts are distracting.

Digital FoundryHorizon: The Frozen Wilds is an unmissable tech showcase

One of the most impressive 4K HDR experiences you can play.

Digital FoundrySonic Forces focuses on PS4 with clear issues on other systems

Xbox One and Switch have big downgrades, while Pro and Xbox One X deliver meagre improvements.

Digital FoundryHow Super Mario Odyssey pushes Switch to its limits

Digital Foundry on the techniques used to create the most advanced Mario title yet.

Digital FoundryHow community coders are remaking the best - and the worst - Sonic games

Can the future of the franchise be found in fan-made demos?

FeatureRed Dead Redemption 2's state-of-the-art technology analysed

Digital Foundry on how Rockstar's RAGE engine shines on current-gen consoles.

Digital FoundrySwitch's Rayman Legends: Definitive Edition is far from definitive

A great game still shines, but it should have been better.

Digital FoundryMario + Rabbids is Switch's unlikeliest tech showcase

The Division's Snowdrop engine transitions beautifully to Nintendo's console hybrid.

Digital FoundryHow Knack 2 offers players more on PS4 Pro

Checkerboarding for 4K screens, a high frame-rate mode - and more.

Digital FoundryYakuza Kiwami is the next best thing to a Shenmue remake

Digital Foundry on how the PS4 remake dramatically improves on the PS2 original.

Digital FoundryThe Lost Legacy is Uncharted meets MGS5 - and it works

UPDATED: Digital Foundry's gameplay analysis is joined by a comparison of the final code against the initial reveal.

Digital FoundrySonic Mania is the sequel we've waited 23 years for

Digital Foundry on how today's tech powers the perfect follow-up to Sonic Team's classic work.

Digital FoundryDragon Quest 11: is Unreal Engine 4 a good fit for JRPGs?

Western middleware powers the next chapter of a classic Japanese franchise.

Digital FoundryPrey's new PS4 Pro support is welcome - but the added stutter isn't

UPDATE: Patch 1.05 resolves all issues for PlayStation owners.

Digital FoundryCan PS4 Pro really deliver Destiny 2 at 4K?

An impressive upgrade overall, but a little rough around the edges.

Digital FoundryLegacy of Kain: Soul Reaver - the genesis of today's open world tech?

A vast gameplay area with no in-game loading... sound familiar?

Digital FoundryHow Splatoon 2's Switch tech improves over Wii U

It's about more than just the resolution.

Digital FoundryWhy the SNES mini emulates more than just the console

SuperFX and beyond: the extra custom hardware used in some of the system's greatest games.

Digital FoundryCrash Bandicoot on PS4: retro gameplay meets state-of-the-art visuals

Digital Foundry presents comprehensive PS4, Pro and original PlayStation analysis.

Digital FoundrySuper Mario Odyssey: Switch's next big technical showcase?

Digital Foundry goes hands-on with the E3 demo.

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