Picture of John Linneman

John Linneman

Senior Staff Writer, Digital Foundry

An American living in Germany, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. Hes also responsible for the creation of DF Retro.

Digital Foundry | Halo Infinite campaign: the Digital Foundry analysis

Tech issues aside, this is a simply brilliant game.

Digital Foundry | Xbox 360 games and FPS Boost are a match made in heaven

Sonic, Fallout, Gears 3, Mirror's Edge and Assassin's Creed tested.

Digital Foundry | Dusk on Switch: a beautifully nightmarish modern retro shooter

The PC game is brilliant - and the mobile port is exceptional.

Digital Foundry | The Ascent: an Xbox Series showcase - but how well does it run on Xbox One?

Performance and loading are dramatically improved on the new consoles.

Digital Foundry | The Legend of Zelda: Skyward Sword HD is more than just a remaster

Improved graphics are welcome, but it's the gameplay tweaks that make the difference.

Digital Foundry | PlayStation 5 and Series X tested on a CRT - a game-changer for image quality?

Sony's legendary FW900 looks amazing but modern screens have charms of their own.

Digital Foundry | Ratchet and Clank: Rift Apart - all three graphics modes tried and tested

Should you choose fidelity, performance or performance RT modes?

Digital Foundry | Monster Hunter Rise: can a portable match a full console experience?

How Capcom squeezed a Monster Hunter World-like experience into the Nintendo hybrid.

Digital Foundry | Prey and Dishonored on Series X|S: FPS Boost isn't just about 60fps

The games play better and loading time reductions are a revelation.

Digital Foundry | Inside Dinosaur Planet - examining Rare's recently recovered 'lost' N64 game

A closer look at the project that would become Star Fox Adventures on GameCube.

Digital Foundry | Sackboy: A Big Adventure - how Sony tackles the generational divide

See how a PS5 launch game transitions across to PS4 and Pro.

Digital Foundry | Marvel's Spider-Man: Miles Morales is the perfect kick-off for the next generation

From ray tracing to performance mode, Insomniac and PS5 blow us away.

Digital Foundry | Sonic the Hedgehog running on Super NES - see the tech demo in action

Original code ported and optimised for the Nintendo console.

Digital Foundry | Bloodborne's unofficial 60fps patch tested: just how good is it?

Dissecting the Souls engine with the man behind the hack.

Digital Foundry | Streets of Rage 4: How a classic brawler was revitalised for modern hardware

What made the originals so good - and why the new sequel is essential.

Digital Foundry | DF Retro takes on the epic Final Fantasy 7 saga

Revisiting a JPRG game-changer - and the 23 years of waiting for the remake.

Digital Foundry | Half-Life: Alyx tech analysis - a VR masterpiece that must be experienced

Plus: What kind of performance does minimum spec hardware actually deliver?

Digital Foundry | Doom Eternal analysis: how id Tech 7 pushes current-gen consoles to the limit

Next-level technology and brilliant design produce one of the best shooters of the generation.

Digital Foundry | Doom Eternal hands-on: can id's next game possibly live up to expectations?

New tech and a revamp in structure deliver a highly promising sequel.

Digital Foundry | How the new Doom patch dramatically improves previously flawed ports

Disappointing launch code has transformed into a no-brainer purchase.

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