Picture of John Linneman

John Linneman

Staff Writer, Digital Foundry

An American living in Germany, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. Hes also responsible for the creation of DF Retro.

Digital FoundryThe wait was worth it for Ethan Carter on Xbox One

Solid on standard hardware with strong X enhancements.

Digital FoundryDF Retro takes on Donkey Kong Country and Killer Instinct

The story of Rare's SGI revolution - as told by the developers.

Digital FoundryIs Xenoblade Chronicles 2 too ambitious for Switch's mobile mode?

Impressive when docked but portable play has issues.

Digital FoundryStar Ocean 4 is a console game with a PC settings menu

The full suite of options is available to PS4 and Pro users - but is that a good thing?

Digital FoundryBugged visuals mar Quantum Break's impressive Xbox One X upgrade

A big resolution boost and smooth performance - but visual artefacts are distracting.

Digital FoundryHorizon: The Frozen Wilds is an unmissable tech showcase

One of the most impressive 4K HDR experiences you can play.

Digital FoundryHitman on Xbox One X piles on the upgrades

Native 4K with improved visuals or 1440p with a target 60fps - the choice is yours.

Digital FoundryFinal Fantasy 15 on Xbox One X: improved over Pro but issues persist

The best console version - but extra polish is required.

Digital FoundryDoom's 'impossible' Switch port analysed in depth

A remarkable technical achievement, but are the cutbacks too much?

Digital FoundrySonic Forces focuses on PS4 with clear issues on other systems

Xbox One and Switch have big downgrades, while Pro and Xbox One X deliver meagre improvements.

Digital FoundryHow Super Mario Odyssey pushes Switch to its limits

Digital Foundry on the techniques used to create the most advanced Mario title yet.

Unofficial SNES cartridge-playing Super Nt unveiled

Update: Includes Unreleased Director's Cut of Super Turrican

Digital FoundryThe Evil Within 2 shines on PS4 - but Xbox One and PC fall short

Poor PC optimisation will frustrate those looking to play at a locked 60fps.

Digital FoundryHow community coders are remaking the best - and the worst - Sonic games

Can the future of the franchise be found in fan-made demos?

FeatureRed Dead Redemption 2's state-of-the-art technology analysed

Digital Foundry on how Rockstar's RAGE engine shines on current-gen consoles.

Digital FoundryNintendo Super NES Classic mini review

A brilliant 21-game package, but just how close does the SNES mini match original hardware?

Digital FoundrySNES mini teardown confirms recycled NES mini tech

The same processor, storage and RAM sit on an almost identical mainboard.

Digital FoundrySwitch's Rayman Legends: Definitive Edition is far from definitive

A great game still shines, but it should have been better.

Digital FoundryMario + Rabbids is Switch's unlikeliest tech showcase

The Division's Snowdrop engine transitions beautifully to Nintendo's console hybrid.

Digital FoundryHow Knack 2 offers players more on PS4 Pro

Checkerboarding for 4K screens, a high frame-rate mode - and more.

Digital FoundryYakuza Kiwami is the next best thing to a Shenmue remake

Digital Foundry on how the PS4 remake dramatically improves on the PS2 original.

Digital FoundryThe Lost Legacy is Uncharted meets MGS5 - and it works

UPDATED: Digital Foundry's gameplay analysis is joined by a comparison of the final code against the initial reveal.

Digital FoundrySonic Mania is the sequel we've waited 23 years for

Digital Foundry on how today's tech powers the perfect follow-up to Sonic Team's classic work.

Digital FoundryRez Infinite's surprise PC port tested

How well does Rez classic and the new Area X run across a range of hardware?

Digital FoundryDragon Quest 11: is Unreal Engine 4 a good fit for JRPGs?

Western middleware powers the next chapter of a classic Japanese franchise.

Digital FoundryPrey's new PS4 Pro support is welcome - but the added stutter isn't

UPDATE: Patch 1.05 resolves all issues for PlayStation owners.

Digital FoundryCan PS4 Pro really deliver Destiny 2 at 4K?

An impressive upgrade overall, but a little rough around the edges.

Digital FoundryLegacy of Kain: Soul Reaver - the genesis of today's open world tech?

A vast gameplay area with no in-game loading... sound familiar?

Digital FoundryHow Splatoon 2's Switch tech improves over Wii U

It's about more than just the resolution.

Digital FoundryWhy the SNES mini emulates more than just the console

SuperFX and beyond: the extra custom hardware used in some of the system's greatest games.

Digital FoundryCrash Bandicoot on PS4: retro gameplay meets state-of-the-art visuals

Digital Foundry presents comprehensive PS4, Pro and original PlayStation analysis.

Digital FoundrySuper Mario Odyssey: Switch's next big technical showcase?

Digital Foundry goes hands-on with the E3 demo.

Digital FoundryStar Wars Battlefront 2 takes Frostbite tech to the next level

Initial analysis from Digital Foundry, plus ultra settings PC video.

Digital FoundryDF Retro: Soul Calibur on Dreamcast - beyond 'arcade perfect'

Revisiting one of the best console launch titles ever made.

Digital FoundryPC Vanquish is every bit as good as you would hope

Higher resolutions and an unlocked frame-rate massively improve Platinum's last-gen classic.

Digital FoundryShadow Warrior 2 is fine on consoles but lacks key features

60fps gameplay is gone, no PS4 Pro support and some baffling downgrades.

Digital FoundryThe Surge is Souls-inspired sci-fi - with better technology

A class act on consoles and PC, with superb PS4 Pro support.

Digital FoundryQuake 2 on Xbox 360: the first console HD remaster

id Software's launch game had 1080p60 support - even when the hardware didn't.

Digital FoundryPrey is a love letter to the PC gamer

Digital Foundry finds a radically improved PC experience compared to PS4 and Xbox One.

Digital FoundryPrey's first hour tested on PS4 and Xbox One

How well can CryEngine handle Bethesda's latest?

Digital FoundryWhat Remains of Edith Finch is great on PC, needs work on PS4

Super-smooth on one platform, performance issues on the other.

Digital FoundrySuper Bomberman R's 60fps patch comes at a cost

Switch update improves gameplay by dropping pixel-count.

Digital FoundryMetal Gear Solid 2 was the game that changed everything for PS2

DF Retro looks back a technological masterpiece, starting with its stunning E3 2000 reveal.

Digital FoundryIs Persona 5 on PS4 actually a 1080p remaster?

Digital Foundry looks at the PlayStation 3 release, finding a remarkably similar experience.

Digital FoundryBlack Ops 2 on Xbox One back-compat: has the wait been worth it?

It's the smoothest console version - and thousands are still playing it online.

Digital FoundryBayonetta PC runs beautifully - even on old hardware

A five-year-old budget GPU hits 1080p60, so what about more modern kit?

Digital FoundryDoes Yooka-Laylee really have performance problems?

Digital Foundry runs the rule over PS4, Xbox One and PC versions.

Digital FoundrySnake Pass on Switch holds up nicely against PS4

Our first look at Unreal Engine 4 on Switch bodes well for future multi-platform titles.

Digital FoundryWhat's up with Nier: Automata on PC?

Amateurish issues mar what could have been one of Platinum's best PC games.

Digital FoundryBlaster Master Zero: Switch vs... NES?

A retro classic finally gets the revamp it deserves - 29 years later.

Digital FoundryFast RMX showcases Switch's technological leap over Wii U

Massively improved resolution, faster performance, better visuals.

Digital FoundryDragon Quest Heroes 2: Switch vs PlayStation 4

Our first look at how Nintendo's console hybrid handles a multi-platform game.

Digital FoundryDF Retro Hardware: Analogue Nt Mini review

An NES for the 21st century, with unparalleled functionality.

Digital FoundryWhat works and what doesn't in Horizon Zero Dawn

Digital Foundry's comprehensive technical breakdown.

Digital FoundryWorld in Motion: Horizon Zero Dawn 4K time-lapse

Digital Foundry showcases the scale and scope of Guerrilla's open world.

Digital FoundryCan Final Fantasy 15's new PS4 Pro patch hit 60fps?

And has Square-Enix improved the 1800p 30fps mode?

Digital FoundryDF Retro: Revisiting the original Need for Speed

How a state-of-the-art 90s racer kickstarted a franchise phenomenon.

Digital FoundryNintendo Classic Mini NES review

A DF Retro special: just how accurate is Nintendo's emulation against virtual console and enthusiast NES hardware?

Digital FoundryFace-Off: Nioh on PS4 and PS4 Pro

60fps, 30fps - or somewhere in-between. You decide.

Digital FoundryDF Retro: Halo - the console shooter that changed everything

The history of Bungie's brilliant shooter, its tech re-assessed, plus the best way to play today.

Digital FoundryTech Analysis: Gravity Rush 2

Unique, imaginative - and powered by excellent technology.

Digital FoundryInput lag issues fixed on PS4 Rise of the Tomb Raider

Patch 1.04 improves gameplay, optimises PS4 Pro performance.

Digital FoundryFace-Off: Gears of War 4

A technological masterpiece for both Xbox One and PC.

Digital FoundryXbox One backward compatibility: every major game tested

UPDATED: Does Bayonetta on Xbox One offer the definitive experience? Also: Forza Horizon, Mirror's Edge and many more titles added.

Digital FoundryPerformance Analysis: Deus Ex: Mankind Divided

Initial console and PC comparisons from Digital Foundry.

Digital FoundryDigital Foundry: Hands-on with DriveClub VR

The most immersive VR racing game yet?

Digital FoundryDigital Foundry: Hands on with PS4 Rise of the Tomb Raider

UPDATE: PlayStation 4 video shows Croft Manor, endurance co-op and a 'nightmare' zombie mode.

Digital FoundryTelltale Batman has tech issues on consoles too

Puzzlingly low resolutions and wobbly frame-rates take the sheen of a high-profile release.

Digital FoundryIs Sonic Mania the sequel we've waited decades for?

Retro Engine developers take Sega's mascot back to his 2D roots.

Digital FoundryTech Interview: Gears of War 4

"Not only the best Gears game for fans, but also a defining visual showcase on Xbox One."

Digital FoundryLichdom Battlemage patch massively improves console performance

No longer the worst-performing game tested by Digital Foundry.

Digital FoundryDigital Foundry: Hands-on with console Battlefield 1

The full technical lowdown on the closed alpha, with bonus PC comparisons.

Digital FoundryDigital Foundry: Hands-on with Battlefield 1

Initial tech analysis, a PC settings comparison preview - plus evidence of DirectX 12 support.

Digital FoundryZelda: Breath of the Wild pushes Wii U hardware to the limit

Digital Foundry goes hands-on with Nintendo's most technologically ambitious project to date.

Digital FoundryFace-Off: Dangerous Golf

Are all three versions up to par?

Digital FoundryFace-Off: Final Fantasy X/X-2 HD Remaster on PC

UPDATE: New video shows how good the game looks running natively at 4K.

Digital FoundryTurtles: Mutants in Manhattan is Platinum's most disappointing game

Digital Foundry on a disappointing PS4 and Xbox One showing

Digital FoundryFace-Off: Doom

A reinvigorated id software presents a multi-platform tech masterpiece.

Digital FoundryTech Analysis: Uncharted 4: A Thief's End

The technological powerhouse we've been waiting for.

Digital FoundryNioh on PS4: 1080p30 or 720p60 - you decide

Team Ninja's latest lets you prioritise resolution or frame-rate.

Digital FoundryDigital Foundry: Hands-on with Gears of War 4's multiplayer beta

Xbox One targets 1080p60, but how's it shaping up so far?

FeatureWhy you should install Dark Souls 3 patch 1.03

Significantly improved performance, but issues remain.

Digital FoundryWhat went wrong with Quantum Break on PC?

Poor performance, UWP limitations, crashing Nvidia drivers - and a 50fps limit on 60Hz monitors. This isn't good.