Dead Space is ten years old this week. You probably didn't need another reason to feel as old as dust - I know I didn't - but there it is.
It's that time again! We've finally recovered from the hangover that accompanied July's EG Community Night, and we're ready to do it all over again, on November 2nd.
It's that time again! EGX is NEXT WEEK, and we're looking forward to getting our hands on some of the biggest upcoming games of the year, including Kingdom Hearts 3, Assassin's Creed: Odyssey and Super Smash Bros: Ultimate.
We recently spoke about reboots, and how it's a good opportunity for publishers to pump up the tires of an ailing game franchise.
You can't trust a child to make a good decision. You just can't; children aren't governed by reason.
When people talk about their dream superpower, two suggestions usually dominate the conversation. On one hand you have the creepy pervs who would like invisibility and on the other, you have the ostentatious showoffs who would like to be able to fly.
Wow. If there's one thing which finally reveals that Eurogamer staff are actually Very Bad People, it might be this week's EG Q&A topic. I sat down with my colleagues to discuss the eternally enjoyable gaming pastime that is bothering NPCs (Non-playable characters).
This week, I was talking to my Eurogamer colleagues about in-game items. Yeah, I know - we're just as boring as you might have imagined.
'Monster' is a flexible term. It can of course be used literally, to mean some sort of hideous otherworldly creature - the kind which appears often in video games.
We all have one, don't we? A game that no-one else remembers, that we take every opportunity to espouse the virtues of with alacrity whenever anyone will listen.
This week, our pals at Blizzard gave us a great big orc fistful of beta keys for the upcoming World of Warcraft expansion, Battle for Azeroth to give to EG readers.
Ubisoft's open world vroom-vroom-em-up The Crew 2 hits open beta today, and to celebrate we've teamed up with the game's publisher Ubisoft to offer some pretty rad prizes.
"Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade-but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction's cause-Azeroth's future will be forged in the fires of war."
It's that time of year again. E3. Video game Christmas - the time of year when airports fill up with frustrated journalists scrambling to leave the country and Father Spencer and Santa Layden drop through the proverbial chimney in the dead of (UK) night to leave gifts for us all to argue over in the morning.
You might remember that back in January, we hosted our first community pub quiz in our hometown of Brighton. The feedback we got back from you guys was great - you seemed to all have a great time.
Some game franchises die. When a game isn't popular enough to warrant a sequel, or a studio doesn't love the core concept enough to bother with a reboot, that's when a franchise dies. Sometimes it'll come back, in twenty years maybe, but oftentimes it's just done. Finished. And we get new consoles and throw out our old ones, and we forget about those games we loved at the time.
We've all considered the scenario, right? By some wretched twist of fate, you find yourself stranded on a desert island with just one piece of entertainment to last you the entirety of your indefinite stay, with only the palm trees for company.
This weekend, London's Excel Center will again play host to MCM Expo's Comic Con event.
We all have our vices. I once dated a girl who read The Daily Mail on her phone on her commute to work. When I pressed her about why on earth she'd do that to herself, all she could reply with was "it's so bad!". Just like that. Like that awful kid from cult terrible-movie The Wizard, marvelling over the equally-awful Nintendo Power Glove.
Video games are smashing. Of course, I would think that, or I wouldn't be sitting here writing this for you. And you probably agree with me, or you wouldn't be reading this article on this site in the first place.
Peripherals. There's something about them, isn't there? Even those plastic guitar controllers, as passť as they are nowadays, seemed at one time like the next big thing in gaming - to the extent that landfills, charity shops and your mum's attic are now full of massively over-produced wannabe Stratocasters and Les Pauls.
Consider the playground game "Telephone" - where players pass a message along a chain of people, by taking turns whispering into the ears of their friends.
There's just over two weeks to go until London's EGX Rezzed, the games show run by Eurogamer's parent Gamer Network, and announcements continue to roll in thick and fast.