This episode of Let's Replay was supposed to feature Peter Molyneux talking about his hit PC game Dungeon Keeper. Unfortunately, he had to cancel at the last minute. So instead we used a coconut with a French accent.
Whack the word "Maximo" into Google nowadays and you'll be told it's an IBM management software solution used to operate, maintain and dispose of enterprise assets. But 10 years ago, it meant only one thing - a video game about hacking skeletons to death! Oh yeah and Maximo Park but they were ****.
It's a special celebrity edition of Let's Replay this week! Our guests are comedy duo McNeil and Pamphilon, half of which was once in Doctors.
This week's special guest is Alasdair Beckett-King, stand-up comedian, indie developer and huge fan of The Elder Scrolls 3: Morrowind. In fact, he thinks it's the best game OF ALL TIME.
This week Ellie Gibson and Chris Donlan roll up the sleeves of their pastel-coloured blazers to play eighties classic Spy Hunter. Cars, guns, helicopters, trees - this game's got it all.
"I got my first real six string,
If you think the 80s was all legwarmers and Ghostbusters, you weren't there. In fact, it was a time of darkness. Global nuclear holocaust was a perpetual and very real threat. As children shivered in the shadow of the Cold War, Thatcher stole their one source of warmth - free school milk. Meanwhile, it was considered acceptable behaviour to swear at Five Star.
This week's Let's Replay features stand-up comedian and Nintendo fanboy Paul David Collins. He walks us through a level from Super Mario Sunshine, discussing the history of this GameCube classic and its lasting legacy. Meanwhile, Ellie waffles on about brothels.
You can keep your refined combat systems, your open-world nonsense and your Kiefer Sutherland - here's to the time when Metal Gear Solid was all just fields. Well, air ducts and exclamation marks.
Eurogamer's Oli Welsh has never been afraid of courting controversy, and in this Let's Replay video he sends it flowers and makes it a mixtape before bombarding it with a stream of increasingly graphic erotic texts.
Following on from last week's look at Monkey Island 2, we're playing another classic adventure game - Full Throttle.
Cast your mind back to 1991, when PC gaming consisted almost entirely of pointing at things, then clicking on them. It was so much simpler then. Apart from all the impossibly hard puzzles that could only be solved by combining random objects in an arbitrary order, of course.
It's always fun to sit down with a good friend, boot up a classic game and reminisce about old times. Unless you're playing a kart racer, in which case the whole thing will almost certainly end in enmity and rage. Possibly even violence. Glowering at the very least.
Classic stealth series Thief is getting a reboot this week. We're promised "unprecedented immersion", "ground-breaking visual elements" and "a truly tactile first-person experience", all thanks to "jaw-dropping Next-Gen technical possibilities". That's right, they capitalised "Next-Gen". That's how Next-Gen it is.
To celebrate the launch of Lighting Returns: Final Fantasy 13, we thought we'd take a look back at one of the most fondly remembered instalments in the series: number seven.
Lara Croft got a next-gen makeover this week with the launch of Tomb Raider: Definitive Edition. With all this talk of anisotropic filtering and dynamic foliage, it's easy to forget there was a time when a Tomb Raider game getting an exciting graphical enhancement meant Lara sporting individual fingers.
The Definitive Edition of Tomb Raider is released for Xbox One and PlayStation 4 this week. Digital Foundry will be looking at these versions in detail, starting with today's performance analysis. In addition, here's Ellie's review of the Xbox 360 version, first published on 25th February 2013. The game itself is largely unchanged, save for the inclusion of some minor DLC and voice and motion control options, so we're confident that this review applies to the Definitive Edition, too.
A year ago, film critic Mark Kermode came out in defence of the Twilight movies. "The world is full of people... Who feel not just enabled but dutybound to be sniffy about Twilight without having seen the films, read the books, or attempted to understand why they mean so much to so many," he wrote.
There are so many things wrong with Fighter Within it's impossible to keep count. The first thing you notice is the gesture recognition. Kinect struggles to comprehend the most basic of hand movements. Performing simple actions requires gargantuan amounts of perseverance and luck, and frequently leaves you frustrated, furious and exhausted. And that's just the menu screens.
"Create the zoo of your dreams," reads the back of the Zoo Tycoon box. This is an exciting prospect. In the zoo of my dreams, visitors ride around on kangaroos. The gift shop is run by talking bears. Over at the colosseum, monkey butlers serve cocktails while Olympic sprinters race giraffes. There are no animals in the cages, just a thousand Jeremy Kyles, dolefully picking at rotten banana skins while scratching themselves new sores.
Enslaved: Odyssey to the West was a modest success when it launched in 2010. Modest in sales, that is - the few that played Ninja Theory's breezy adventure have often become passionate fans of it. Namco Bandai's hoping to convert more players as it finally brings it to PC this week. To celebrate, here's our original review.
In olden times, video games were all about collecting things, shooting things, or collecting things that made it easier to shoot other things. But modern video games are all about EMOTIONS, such as ANGER and CHILDBIRTH, as illustrated by PS3 exclusive Beyond: Two Souls.
WOMEN! Fancy getting into video games, but don't know where to start? Have no fear, Eurogamer is here. In this video Britain's third most relevant female games journalist, our own Ellie Gibson, presents a guide to gaming: what it is, how to do it, and why.
As veteran games journalist Steve Hill put it recently, "There are two types of Candy Crush player; people who are addicted to Candy Crush, and people who haven't played Candy Crush yet."
It's been nearly a year since the release of 3DS title Epic Mickey: The Power of Illusion, a game so forgettable I almost forgot I reviewed it. (But then, my memory isn't very good, hence the error in that article about the double-jumping. My once vivid recollections of the precise mechanics of mediocre early 90s platform games have been blurred by the passing of time and the horror of childbirth. Sorry, everyone.)
Hello everyone! Let's start with a list, because that's all the internet is comprised of these days. Time was you couldn't move for nobs and tits, now it's all Top Ten Cats Wearing Tiny Hats. ("About 4,010,000 results.")
Spoiler alert: This article refers to some plot points in The Last of Us, including the game's ending.
Veteran developer Will Wright has dropped the first hints at his next game, suggesting it will be based around the player's own reality.
"PlayStation 4? It's pink," says David Cage. "It's shaped like a tower and it's about one metre high."
Quantic Dream boss Guillaume de Fondaumičre has revealed the studio is already working on its first PlayStation 4 title - even though its next PS3 game, Beyond: Two Souls, isn't out till October.