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Ian Higton

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Ian is a video producer, keen streamer, virtual survivalist and retro connoisseur. He lives in the West Midlands with his ZX Spectrum collection and a troublesome cat.

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Vikendi, the much anticipated fourth map for PlayerUnknown's Battlegrounds, launches on PC test servers today before a full launch on 19th December, with a console release set for January. Based on a series of short preview videos I was shown earlier in the week and the following interview with Dave Curd, world art director at PUBG Corporation, I can safely say it's the battle royale's most creative and ambitious map yet.

Virtual Reality is brilliant, but it's rarely relaxing. Stick on a VR headset and in a couple of minutes you can be shooting zombies in the face, crawling through claustrophobic air ducts on a mutant infested spaceship or even getting properly, physically sweaty as you swing lightsabers at coloured blocks to the thumping base of hardcore dance tracks.

Beat Saber makes you feel like a Jedi. If that Jedi was the conductor of an orchestra. And if that orchestra only played hardcore dance music. And also if it had that chap from Mad Max in it who plays the flame-throwing guitar on top of the car. And no, I'm not over exaggerating; it really is that cool.

Everyone loves a party, right? I know I do. I'll jump at any excuse to hang out with my mates for a good old sesh of music, games and lovely, lovely booze. But, in the case of today's Reclamation Day celebrations, I'll think I'll be partying by myself because to be honest with you, Fallout 76 is a multiplayer game that's much more fun to play on your own.

VideoFree-roam Zombie Survival VR could be the Laser Tag of the future

Ian's VR Corner goes to MeetSpaceVR in Nottingham!

When I was about 13 years old, Laser Quest in Oxford was the place to go for birthday parties and special occasions. We had some cracking times there, back in my youth and if we weren't shooting each other in frantic games of Laser Tag, we were working out how to pull off the grossest finishing moves on the newly released arcade machine, Mortal Kombat.

Firewall Zero Hour is, in more ways than one, a very different type of multiplayer shooter. You only need to unmute the in-game voice chat in games like PUBG and Call of Duty to understand how toxic large, online communities can be. Switch your mic on in the lobbies of a multiplayer PlayStation VR game, though, and you almost always hear people being kind to one another. It's a most welcome surprise.

Despite polarising its fanbase with a episodic release structure, Hitman 2016 was a huge favourite of mine. I loved the intricate detail of the environments and the freedom this gave you to experiment with your surroundings. That coupled with the unpredictable nature of the gameplay meant that pulling off elaborate hits was always heart-pounding stuff, especially when your well laid plans crumbled before your very eyes!

VideoThe Persistence might be PSVR's scariest game yet

In space, everyone can hear Ian yelp.

You know that bit in Alien when Dallas crawls into the ventilation system to search for the Xenomorph? There's a section in The Persistence that reminded me a little of that scene and honestly, it was one of the scariest experiences I've had in a video game so far. And I played through the entirety of Resident Evil 7 on my PSVR...

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