In a callback to events from the previous game in the series, it is possible to complete Far Cry 5 in just 10 minutes.
Opinion regarding Sony's Playstation VR is mixed. On one hand it's a brilliant piece of kit that gives you plug-and-play access to a new frontier in gaming. On the other it's an expensive novelty that lacks proper support from Sony.
Since the announcement of Far Cry 5, details of its map editor and multiplayer portions have been surprisingly thin on the ground. I'm a big fan of that kind of stuff though, so during a trip to try out the campaign, I badgered the developers for a bit more info about Far Cry Arcade and in particular, the map editor.
In Tumble VR and Until Dawn: Rush of Blood, Supermassive Games brought us two highlights of the PSVR's launch line-up . But that was then and this is now and Bravo Team, Supermassive's latest release, fails to impress on pretty much every level.
Set in an enchanting, storybook world, Moss is an interactive fairytale of grand adventure, bravery and friendship. Now, that might sound like the blurb from every fantasy game you've ever played, but Moss is different. This is a game that oozes charm from its every pore, and from the very first moment that you're introduced to protagonist Quill, a tiny mouse with a big personality, you can tell that you're about to play something very, very special indeed.
I'm going to kick this review off with a quick word of warning. Do not, whatever you do, play Sprint Vector right after an all you can eat carvery. Because I played Sprint Vector for the first time after an all you can eat carvery, and it made me feel wonky for the rest of the night.
Earlier this week, a live action trailer for PlayerUnknown's Battlegrounds was released and it quickly went viral. There were two main reason for this; firstly it was excellently produced and exciting to watch, but the real surprise was that it was advertising PUBG on mobile phones. Yes, you heard right, PUBG, the game Team Eurogamer play way too much of, is now playable on Android and iOS devices. Bonkers!
Pop-up Pilgrims provides a nice change of pace and a glimmer of originality for PSVR users bored by the usual churn of glorified shooting galleries. This puzzle-platformer that plays like a Lemmings-lite puts you in the role of a fantastically moustachioed Cloud God tasked with guiding a group of pilgrims to safety across six increasingly dangerous worlds.
As regular viewers of our YouTube channel will know, myself and the rest of the video team are huge fans of PlayerUnknown's Battlegrounds. It's not just the game we've fallen in love with though, I've also been spending an unhealthy amount of my time with the Replay Mode.
A couple of years ago my stepfather, Martin, passed away in his sleep. While he had been ill for quite a while, his death was sudden and unexpected. It came as a shock to us all and it meant that I was never able to properly say goodbye.
During last night's Game Awards, developer Bluehole announced that PlayerUnknown's Battlegrounds' version 1.0 will arrive on PC on December 20th.
A couple of weeks ago, I put my mental and physical endurance to the test with four epic hours in Sykrim VR.
As a big fan of VR (I've still not given up hope, dammit!) I relish the opportunity to get my hands on a game that's not just a short experience or a dull whack-a-mole style shooter. That's why I've been looking forward to the release of Skyrim VR ever since it was announced - it's a game that I could potentially spend a hundred plus hours in!
Earlier this year, Brendan Greene tweeted out a few teaser images of PlayerUnknown's Battlegrounds' upcoming desert map. Ever since then, he's been drip-feeding new information to eager fans, but a lot of details are still up in the air. What new weapons will be available? Will there be an underground bunker? Can we really ride that bicycle?!
26 years on, the opening ditty to Dyna Blaster on the Amiga is still seared into my memory, a perfect, personal time capsule that exists nowhere else but my brain. I only need to hum the first 10 seconds of that jingle and suddenly I'm transported back in time to 1991. 12 years old and huddled around an Amiga 500+ with four of my friends in a tiny bedroom in Garsington, Oxford.
Yo listen up, here's the story, about a little guy that lives in a Nu-world.
Scorn grabbed plenty of headlines when it was announced last year, mainly thanks to its deeply unsettling aesthetics. At the time of writing this, the official Scorn trailer has had over 23 million views and the game's Kickstarter campaign has been funded with a week still to go, proving that gag-reflex inducing graphics certainly have an audience.
Last years NES Mini was drastically underproduced and that's putting it mildly. The palm-sized retro console sold out in a matter of minutes and it became so sought after that chancers, scalpers and even CEX began re-selling the unit at overly inflated prices.
Earlier this week, H1Z1's Battle Royale style spin-off, King of the Kill, released its first big update in what seems like an age.
Brendan Greene has confirmed that the upcoming desert map for PlayerUnknown's Battlegrounds will be 8x8 km in size - equal to that of the original Erangel map.
Tonight's the night that Destiny fans around the world have been waiting for. By the time you read this the Destiny 2 beta should be live for all PS4 owners who've preordered the game (everyone else will have to wait a little longer).
Recently I had some minor surgery done and should, by rights, have been resting. Instead of doing that though, I couldn't stop obsessing over some map coordinates I found hidden in Get Even.
The chamber is dimly lit and smells of damp. On a battered wooden table sits a copy of The End Is Nigh, a brand new game from Super Meat Boy developer, Ed McMillan. Next to that is a dusty VHS player with a post-it note stuck to the front instructing you to "Play me!".
For over a year now, I've been trying to collect every Codemasters game released for the ZX Spectrum. It's a bit of a weird hobby, yes, but it's something I attempted as a youngster and now, with a bit more disposable cash to play with, I thought it was about time that I finally completed my mission.
Gameplay wise, Jonathan Blow's magnificent puzzle game The Witness was undeniably unique. While its puzzles may have been wholly original, however, its title certainly wasn't. The first game to bear the name The Witness actually belonged to the masters of interactive fiction Infocom, who released it way back in 1983.