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Asura's Wrath

Eurogamer Can you give us an outline of the story to set the trailer in context?
Seiji Shimoda

Well, at this point we can't go into details about the story, but as you saw from the trailer there is a very strong Buddhist influence on some of the stylistic elements of the game, and there are also very strong science fiction elements to the story. Drama – continuous drama – is also another key point.

But that's all we can say about the story. We're certain players will enjoy it.

Eurogamer It's got a highly unusual art style. Is that mostly CyberConnect 2's influence or Capcom's?
Seiji Shimoda

I think one thing that was very important and clear from the beginning of this collaboration was that this game has a worldwide audience. We want everyone to enjoy it.

In terms of the art style, we've obviously made a lot of other games and we feel we have our own unique style. One thing that we were able to gain from working with Capcom was confidence in that style, because Capcom was so interested in it and liked it so much.

We developed the confidence to really go for broke with what we like – and not only in the art style, but in the entire game design and creation process. We learned so many new things and really got the chance to not only create an entirely unique art style, but to create game systems in a new way, from the ground up.

Hiroshi Matsuyama

One thing we pride ourselves on trying to do is making something that nobody has ever seen before. And I think with this Asian-themed sci-fi Buddhism angle, we're probably going to be doing that. We're fairly sure that nobody's seen a game where a ginormous statue from space squishes an enemy with its finger.

Eurogamer I'd take that bet. What appetite do you think Asura's Wrath satisfies, then? Bored action gamers?
Kazuhiro Tsuchiya

Well, certainly the action-gamer. We're trying to redefine the action game, that is one of our goals, so people who love action games will play this and they will be surprised – that's definitely one of our focuses.

But if we do our jobs well, it's not going to be limited to hardcore gamers who like character-based action games. We're hoping that we really will present a new kind of experience – a visceral one – that's not just for either hardcore or casual gamers, that hopefully a whole lot of people will be able to enjoy. We're trying not to limit it at this point.

Hiroshi Matsuyama

We want to bring something to the table that's very Japanese, that feels Japanese – it's obviously that, and we won't try to hide from that. We want to bring that to everyone, and hope that they'll find it interesting.

I'm a big fan of Lost, Battlestar Galactica, 24, all these Western series, and that feeling where you're at the end of an episode and you're desperate to know what happens next – that's a feeling of continuing drama that we want to put in the game. Hopefully anybody who likes that kind of stuff is going to like Asura's Wrath.

Asura's Wrath is in development for PS3 and Xbox 360. A release date is yet to be announced.

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