WiiWare and Virtual Console Roundup • Page 2

MaBoShi, Critter Roundup, Bio Miracle Bokutte Upa, Dig Dug.

Critter Roundup

  • Developer: Epicenter
  • Wii Points: 1000
  • In Real Money: GBP 7.00 / EUR 10.00 (approx)

Speaking of shameful WiiWare releases, here's another one to help put MaBoShi's quirky wonders into perspective. It's a remake of Qix, the arcade game in which you use a cursor to fill in a large arena by drawing lines to form self-contained sections, and was served up to American gamers back when WiiWare launched.

You're a farmer, and must build fences across paddocks to keep your different animals apart. You're also a really crap farmer, since the slightest contact with your livestock kills you stone dead. Power-ups occasionally drop into play, allowing you to move faster, attract animals to a certain spot or shoo them around with a squirty thing. You can jump over fences, or smash them with a remote waggle.

There's nothing terribly wrong with all this in theory, but the game's shocking lack of polish makes even this rudimentary gameplay a real chore to get through. Most immediately obvious is the sluggish pace, with your character feeling like he's moving through custard. The controls are also unresponsive, with the fence-smashing in particular proving to be a right old fiddle. The gameplay really doesn't evolve as you play, so the option to have up to four players all running around and avoiding pigs is of dubious value. The same goes for the small brace of tepid mini-games that you can unlock.

With its lumpy graphics and stiff gameplay, Critter Roundup was already guaranteed a swift kicking, but the fact that it joins the troubling list of games to have plumped for the 1000-Point price-tag despite offering precious little entertainment ensures it a special place in the WiiWare Hall of Horrors.


Bio Miracle Bokutte Upa

  • Platform: NES
  • Wii Points: 600
  • In Real Money: GBP 4.20 / EUR 6 (approx)

Sometimes referred to as Baby Mario because of a hastily rebranded pirate cartridge, this oddball little platform game really doesn't deserve to be mentioned in the same breath as Miyamoto's genre-defining series, but that's not to say it doesn't have some charm.

You play as a crawling baby - he's a prince out to stop an evil monster, if you give a toss about the story - and must use your rattle to clobber the various monsters patrolling the platforms ahead. Once struck, the bad guys inflate and start to float off, at which point you can jump on them and use their drifting corpses to reach new areas. Or you can clobber them again, and send their balloon forms ricocheting around the screen, damaging other enemies - and potentially yourself.

It has the sort of "what the hell?" appeal that you want from a previously unseen Japanese game, but it also comes with several throwbacks to its 1988 vintage that make it less than desirable. Linear scrolling, for one thing. Once the screen has rolled forwards, there's no going back. Also, it's one of those games where losing a life to the boss means reappearing at the start of the level. Often frustrating and rather basic, there are better ways to spend 600 Wii Points.


Dig Dug

  • Platform: NES
  • Wii Points: 600
  • In Real Money: GBP 4.20 / EUR 6 (approx)

And so the last, and strangest, addition to the Hanabi Festival. While it's technically true that the NES version of Dig Dug never made it to European shelves, that hardly makes the game a rare obscurity. It's Dig Dug, an arcade game that was commonly found in provincial arcades across our continent, and one that has been well represented in various home versions for other formats. Heck, when Xbox Live Arcade has already got a version with online leaderboards and other modern trimmings, the justification for charging an extra 100 Point "import fee" is severely diminished. It's not even a particularly good emulation, with lots of sprite flicker to distract you.

Having said that Dig Dug is still a fine little game, if not quite the sort of timeless classic that can still be used to demonstrate how exquisitely simple great game design can be. You run around underground, you pump up monsters and squish them with rocks. It's cute and fun, and deserves to be remembered, but it's not something you'll keep returning to. It's no Bubble Bobble, put it that way.


Read the Eurogamer.net reviews policy

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (42)

About the author

Dan Whitehead

Dan Whitehead


Dan has been writing for Eurogamer since 2006 and specialises in RPGs, shooters and games for children. His bestest game ever is Julian Gollop's Chaos.


You may also enjoy...

Comments (42)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments