So confident is US developer Volition in Red Faction: Guerrilla, that lead designer James Hague reckons: "We're ahead of everybody by five to ten years in terms of destruction."
Not only that, but the Saints Row studio, which has been working on its openworld Red Planet sequel for the past five years, is "ruining other games for people with this game," according to Hague. He claimed that once gamers experience the "super-dynamic" action of Guerrilla, they'll find titles by other developers lacking and restrictive.
He added: "There's a lot of games out now that are very, very pretty, they're next-gen, they're beautiful games, but they're set-pieces. Everything was custom-built just to look nice. While other games companies were going toward pretty-but-static, we wanted to go toward fully-dynamic for everything. It's a very different technical direction from where other people are going."
There's nothing quite like talking up your own game. But, based on what we've played so far, the destruction tech used in the game is a bit of a show-stopper.
You can hear more from the team and see exclusive footage of the game in action in the latest episode of The Eurogamer TV Show.
Red Faction: Guerrilla is due out on PS3, 360 and PC this June.