USD 345m invested in virtual worlds

That's in just half a year.  

USD 161 million has been invested into 16 virtual worlds companies during the second quarter of 2008, brining this year's total investment up to USD 345 million.

That's according to figures from Virtual World Management (and reported by GamesIndustry.biz).

MMO games got the lions' share of the cash. Realtime Worlds was the biggest beneficiary, having secured USD 50 million in funding last March. The money was later used to buy back the distribution rights for the company's in-development crime MMO, APB.

Turbine, the developers of the Lord of the Rings Online, was the next largest, securing USD 40 million in financing led by Time Warner and GGV Capital last month. The company is thought to be working on a mass-market MMO for consoles.

21 other virtual worlds companies benefited from investment this quarter; some are developing MMO games, some social and educational virtual worlds, and others are technology companies working on supporting software and hardware.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (3)

About the author

Oli Welsh

Oli Welsh

Editor-in-chief  |  oliwelsh

Oli is the editor of Eurogamer.net and likes to take things one word at a time. His friends call him The European, but that's just a coincidence. He's still playing Diablo 3.

Related

Feature | Marvel's Guardians of the Galaxy is rather messy, just like its star players

An hour with Eidos Montréal's take on Marvel's most dysfunctional roster.

Feature | Becoming the Dark Soul

From the archive: Rich Stanton goes in pursuit of the game's crowning achievement.

You may also enjoy...

Comments (3)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading
Eurogamer.net

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch