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The Lord of the Rings Online: Siege of Mirkwood

Exploring the mini-expansion with producer Jeffrey Steefel.

EurogamerRight. Onto business, then. Mirkwood is a mini-expansion at a sort of mini price. Is this the start of a new direction?
Jeffrey Steefel

We're adding tools to our tool-bag. The goal isn't about having one way of delivering content and replacing it with a new way. We want to have some flexibility. This doesn't mean we'll never do a retail expansion again, and it doesn't mean we won't do this kind of smaller expansion again. We are experimenting with different frequencies, sizes and methods of distribution. We want customers to have as much choice and flexibility as possible for getting our new content. Also it's a timing thing; we're here, 10 months after the launch of Mines of Moria, launching our next expansion. If we wanted to launch something significantly larger then players would have to wait.

EurogamerBy creating mini-expansions are you forfeiting regular, free content patches, as the ideas and resources for them are gobbled up?
Jeffrey Steefel

Not at all. Our plan to keep developing and releasing updates is the same as it has been. In fact, we are already in development on Volume 3: Book 1, which is out early next year.

EurogamerCan you tell us what's in it?
Jeffrey Steefel

Er, I can't! Ha.

EurogamerWhile we're on the business topic, can we read anything into [Turbine's other game] Dungeons & Dragons Online's successful swap to a free-to-play model in the US?
Adam Mersky

We will consistently be trying to find ways to make our worlds more accessible. Whether that boils down to how we distribute the product, either at retail or via digital distribution? And if we pick digital, do we stream the download and what platform will we pick - because we'll be talking about consoles next year? Then there's paying for the product.

I wouldn't say that you're going to see DDO's unique model applied to all our other games because we're having success with it. But if there's a way for us to improve the experience for players and make it easier for them to get into these types of games then that's what we're going to focus on. And that may come in several forms.

EurogamerWhen's the DDO free-to-play model heading to Europe?
Adam Mersky

No comment. We clearly are excited about the growth we've had in the game in about six weeks, and we have every intention of rolling it out if it continues to be this successful. But no specific time-frame right now.

Fight!
EurogamerI like Monsters, being the baddie. I'd like to fight with Sauron and his goons. What have I got to look forward to as a Monster-lover?
Jeffrey Steefel

In this expansion we're raising the level for Monsters and doing some small things - nothing as substantial as we did in Moria with the Artefact system. For Monsters in the future, one of the things we're looking at is what Skirmishes turns into; it's something that's filled with opportunity. No announcements about anything yet, we're still working out what makes sense and what doesn't, but we definitely have some hopes for the future to leverage Skirmishes. This is just the beginning of Skirmishes.

Everything from, "Wow, wouldn't it be interesting to have skirmishes for Monsters?" Still PvE, but Skirmishes for monsters. And then even to the natural extension: how can we turn a Skirmish into a battle zone, where you've got people coming in from both sides of the equation - Monster players coming in as well as Free players and giving them the mechanics to fight PvP against each other. That is definitely somewhere on the horizon, but again, no idea where, because it all depends on how it is competing with other features.

EurogamerIf Skirmishes turn PvP, does that mean our Soldiers will fight alongside us?
Jeffrey Steefel

When you talk about turning them into full PvP battle areas and also bringing in Soldiers - I don't know. Would that be cool? Absolutely. It depends on how manageable that is in terms of technology - how much stuff can you have going on and still perform well? - and in terms of balance, player-focus.

At some point we'll give you so many things to fool around with that it's not fun any more.

EurogamerLOTRO and DDO have been around for a while now - when is it time to start looking at a new MMO IP?
Adam Mersky

It's always time and we're always looking. We're fortunate that the success we've had with our titles means a lot of people that hold big IP approach us, so we've got lots of discussions going on. Certainly nothing that we're announcing yet.

The Lord of the Rings Online: Siege of Mirkwood launches in Europe on 3rd December (1st in the US).