Stargate Worlds • Page 2

Incoming worMMhOle.

The idea is to provide a lot of flexibility and, naturally, loot-lust, as access to equipment is levelled. Stargate is essentially a big arms race, after all, so it seems fitting that players will all be lusting after new, better-looking gear, including the series' iconic staff weapons, ubiquitous P90s, zat'nik'tels (that's stun-guns to the uninitiated) and Goa'uld hand devices, which essentially shoot pain at people and/or cause them to go flying into the nearest wall. There's a lot of inspiration for inventive and fun-to-use weaponry throughout the series; it's hard to imagine that this area of the game will disappoint.

Equipment will define skills and abilities both on a superficial level and more significantly; it's obvious, for example, that wearing anti-radiation armour on a planet with high radiation levels might prove a good idea, but the fact that armour has far more of an influence on hit points, damage resistance and other such character fundamentals means that much more time will be spent hunting new equipment than agonising over assigning your attribute points when you level up.

Crafting is going to be a big part of this, although it's not clear at this point how exactly it will work. Stargate Worlds' quests will often be a search for new technology, like the TV episodes so often are, and evidently it's possible to specialise in the technology of the different races - Goa'uld, Asgard or human - to either improve existing weapons and equipment or discover new types. More technical character classes will evidently be better at this, but every player will be capable of crafting their own superweapons, to a certain extent.

3
These sarcophogi are healing devices - there'll be a lot of those, with no specific healer class.

The character class system is the aspect of Stargate Worlds that both interests and concerns us the most at this point. Humans can choose between archaeologist, scientist, commando and soldier. Archaeologists specialise in languages and diplomacy; scientists in deploying things like turrets and shields; commandos in sniping and traps; and soldiers in human weaponry and party ability-boosting command skills.

The other three archetypes - Goa'uld, Asgard and Jaffa - are based on the other three primary races in the television series. Jaffa are essentially tanks with massive weaponry and healing capabilites, but the Goa'uld and Asgard are more technical classes. The Asgard, being little naked grey men, rely on technology in combat, and can bring drones, beaming technology and other technological advantages to the party. The Goa'uld are Stargate's big baddies from the first eight seasons of the series; they're creepy, parasitic worm things that move between and act through human hosts, and it will evidently be possible in the game to emulate this behaviour in the game, though not on other players' human characters. Their combat strength comes from technology and their ability to command Jaffa.

4
Honestly, the Goa'uld have got to be the campest villains in science fiction. There's no need for THAT much gold jewellery and makeup.

If you're a Stargate fanperson, this sounds, theoretically, amazing. But, without serious playtime, we can't be sure how the classes are going to fit together. As in the series, even archaeologists and scientists have to run around packing enough weaponry to blow up an alien mothership (just in case), so those two character types will evidently be differentiated from the others by their ability to solve puzzles using mini-games. For instance, like Daniel Jackson in the series, archaeologists will be able to infiltrate the enemy with their language skills; success will depend on walking up to enemies and playing a quick card-based mini-game. Scientists, meanwhile, will be fixing hyperdrives and trying to get through locked doors by rearranging crystals and suchlike.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (42)

About the author

Keza MacDonald

Keza MacDonald

Contributor

Keza is the Guardian's video games editor. Previously she has been the UK editor for Kotaku and IGN, and a Eurogamer contributor.

Related

You may also enjoy...

Twitch reportedly launching new security tools to combat hate raiding

Streamers can require phone verification to use chat.

Digital Foundry | Best gaming chairs 2021

Featuring Herman Miller, Ikea, Razer, Noblechairs and AndaSeat.

PlayStation says it knows there's still many PS5 features to add

"When I look back at the list of things we need to do, there's a lot."

Comments (42)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading
Eurogamer.net

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch