Midway's Harvey Smith has admitted that relatively low review scores for Blacksite are "no surprise", admitting to various problems during development.

Speaking at the Montreal International Game Summit 2007, in comments caught by Wired, Smith pulled no punches: "This project was so ****ed up," he said.

Smith's said in the past that he wasn't all that enamoured with the Area 51 property when he first came onboard (there's more on that in our interview with him from June), but it sounds like a rush to completion became a bigger problem as development went on.

"It took eight months to get one thing working," he notes. "With a year to go, the game was disastrously off rails." It even "went straight from alpha to final". Eek. And there was virtually no time to spend play-testing the game.

Asked why he was being so honest about all this - and his belief that they "deserved" a critical hammering - Smith said: "I believe in personal accountability."

He also believes that the game's attempts at satire were either missed or ignored in some quarters, questioning how anyone could react to a particular element - detailed in the Wired report - without thinking "this is super ****ing subversive".

Blacksite is due out on PC and Xbox 360 tomorrow in Europe, with a PS3 release also on the way. Check back for our review soon.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (39)

About the author

Tom Bramwell

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

More articles by Tom Bramwell

Comments (39)

Hide low-scoring comments
Order
Threading

Related

Blacksite

Day of the Tentacle.

Midway's not dead yet, says Zucker

Departed boss still thinking positive.

Blacksite director leaves Midway

Soon after criticising game.

Blacksite in November

Again, PS3 version iffy.

UT3 delayed until 2008

Or not, if Epic can help it.