Remedy has said that it has adopted some improved facial animation techniques for the upcoming Alan Wake downloadable content.

"While I think it'll always be possible to get 'fugly' single frames out of any game, we definitely learned a lot doing Alan Wake, and will try to improve the way we do things to get best possible looking facials," Remedy's Markus Maki wrote on the official forum.

"In fact, we're using some of the improvements in the DLC production already.

"It's not alone a matter of the method how or where the facial capture is done, it's about the run-time animation techniques available, skeleton setup and so on. It's a complex problem trying to dodge the Uncanny Valley."

Although Alan Wake has received mostly positive write-ups, the technology behind Remedy's psychological action-adventure can seem a bit long in the tooth next to heavyweights like Uncharted 2: Among Thieves.

Look out for Digital Foundry's extensive analysis of the Alan Wake technology tomorrow.

In the meantime, check out our Alan Wake review if you haven't already.

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Tom Bramwell

Tom Bramwell


Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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