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Burnout: Revenge

Sweeter than ever.

Burning love

Who's going to clear up all this mess. Not me, I tell thee.

When you get through the sixth, seventh rank and beyond, it's more than evident just how good Burnout Revenge really is, and how the Traffic Checking system isn't just the annoying gimmick it appears to be for so long. It's still not quite the Burnout you might love from the past, but eventually it's an idea you start to warm to, and eventually start to admire. Once Criterion starts turning up the heat and you're weaving in and out of lorries and buses, smacking vans into opponents and setting up huge trick shot chains, you can't deny that it's actually very exciting indeed. If only the game wasn't so insultingly easy for so long, you'd probably be more forgiving.

As we always point out, the Crash mode provides huge amounts of fun, and it's no different here, with 50 of the buggers to conquer - some of which are among the most devious and destructive yet. Since Burnout 3, things have changed a notch, with the removal of the dastardly multiplier that took a lot of the skill out of the experimentation, replaced instead by a target car that does effectively the same job but in a slightly less obvious fashion. Better still, it's much quicker to restart failed attempts than before; making it even more compulsive than it was in the original version. Admittedly, it seems a little easy to gain Perfect ratings on many of the junctions, but you'll still have heaps of fun going for the highest scores - particularly now that you can finally compare your offline scores on Xbox Live, which as we all know is good for bragging rights.

As far as technical improvements go, of course, Criterion's reputation for visual excellence was practically untouchable in the last generation, so it hardly needed to do very much to make things irresistible - but at first glance there's not been a massive leap in quality if you're used to playing the game in 480p in the past. Sure, it's wonderful seeing the game in pin-sharp high definition on a big widescreen HD-equipped set, but given how amazing it looked already, you'll not really be blown away by any massive leap in standards or effects.

Heart attack

Wheels on fire.

In a game of spot-the-difference, you'll immediately notice how much the cars now scratch progressively over the course of a race, how the cameras seem to show things off more spectacularly, and that there's less slowdown - but you'll still experience the odd chug on very rare occasions, so it's not flawless beyond improvement. But just to be clear, on the 360 it's an incredible looking game, that's possibly the best looking racing title on the platform to date, and one that moves at face-altering speeds that leave your heart beating out of your chest when things really get crazy.

The audio deserves a special mention, too. Not only does the game now sport the legendary theme music from Burnout 2 (a lovely touch), but the in-game audio has to rank as the best we've ever heard in a racing game, with roaring engine noises, booming crash effects and a plethora of other wonderful effects that add immensely to the atmosphere. Even the soundtrack - despite the odd blip - features largely impressive tunes from a whole selection of top notch left-field acts. Thumbs up Criterion, you got this one right for a change.

On the whole, Burnout Revenge simply feels like one of those games you're quite likely to develop quite a short-term obsession with. With so many events to conquer (179 in total), and all those perfect ratings to go for, you'll spend at least 20-odd hours unlocking everything, and probably another 30 or more perfecting each and every event. If anyone tries to claim the game lacks depth, laugh in their disbelieving faces for as long as you've got breath in your lungs. With each multi-level course criss-crossed by devilish short-cuts, some courses take ages to truly master, and even then you'll squeak through certain events by the seat of your pants. It's just such a fast and furious game, there's often a very small margin of error to play with, but one that does admittedly let you off as far as the AI goes. So often race leaders evidently 'hang back', allowing you to pip them at the post, which is a bit rubbish, but certainly eases the frustration at times.

On and on

Look! We can do sparks!

The fact that Criterion has also taken big strides in providing a much more rounded online experience is a bonus, too. Although there are still only three main modes (Crash, Race and Road Rage - a chasers versus the chased team-based mode) the ranking system now follows a much more logical leaderboard approach, and all cars are available to everyone. Not only that, the new Revenge system works a charm by extending the premise of the single-player 'takedowns' into the Race and Road Rage face-offs. So, for example, if someone shunts you off the road in a race, the game's very clear who the culprit is. Not only does the game remind you who 'got' you, you can also see who you've taken down, who you've settled scores with and so on. The brilliant thing is, if you ever meet these players in the future it'll keep a permanent log of your rivalry and give you a chance to settle scores way down the line.

Not only that, the Terms and Conditions page only ever shows up the first time you play online, the matches are generally lag-free, with no inexplicable drop-outs and you can also compare off and online scores in series of leaderboards. On that point, though, Criterion needs a thorough ticking off for making it a real counter-intuitive faff to easily compare offline lap times and crash scores without going through hoops. Stupidly, you actually have to log into the Live section of the game to even access this, even though it ought to be transparently visible from the in-game World Tour mode at all times. A small point, but an important one, nevertheless.

Now's definitely not the time to bail out.

And on top of that - as a footnote, really - you can now record clips of your finest moments from any of the replays in the game and upload them for others to download. Similarly, people can recommend clips and you can browse the Top 20 most downloaded to see what the truly elite players get up to. While it's not perfect, it's a cool little community feature that's a nice extra, though certainly not something we'd play around with much, if we're honest.

Whether you agree with EA's decision to re-issue this on the 360 is kind of irrelevant. Sure, if you've bought it already, then there's very little reason to get this unless you're an obsessive fan, but if you resisted buying the original, then Burnout Revenge surely ranks as by far the best arcade racing game on the platform right now, and is without doubt as exciting a game as we've played on the system. Traffic Checking might irk you to begin with, but as long as you've got the patience to get over the easy first half and play the game in the right spirit, there's tons of face wobbling fun to be had. Stick with it, go for the Perfect rankings and go online with it - it'll be worth every penny.

8 / 10