If that were not the case, why would the conversion rates to Points be so utterly obscure? For 1000 Points - a fairly reasonable sum, which will buy you a pretty decent Xbox Live Arcade game - customers in the USA pay $12.50, those in Britain pay £8.50 and Eurozone customers pay 12.00. If you're in Japan, you pay ¥1480; in India, Rs680.
Euro customers are the only ones paying a round figure, and even that's a slightly awkward one. Now consider that most things on Xbox Live are priced at 400, 800 or 1200 Points, not a thousand - quick, off the top of your head, what's 800 Points in your local currency? No? I didn't think so - and nor did Microsoft.
I don't mean to particularly lay into Microsoft over this issue, not least because, in spite of how hostile to the consumer this system is, the reality is that Points have worked well and probably helped to fuel the growth in digital content sales. However, Greenberg's other comment on the matter deserves a little scrutiny. He defends Points by arguing that in a sense, they're more transparent, because they allow pricing to be the same everywhere in the world - "something that's 200 Points is 200 Points everywhere around the world".
This is a statement which is every bit as true as it is meaningless. Yes, exactly the same Points price-tag is used around the world - but of course, since Points don't cost the same amount in every territory (they're usually more expensive in Europe and Japan than in North America, for example), that number is an almost entirely arbitrary one.
Having the same number "200" on a piece of content in North America and Europe is meaningless if the underlying, local currency price differs vastly, which it often does. If anything, Greenberg's comment is an example of exactly how Microsoft Points are designed to mislead consumers - by creating an artificial layer which creates an illusion of international price parity, while simultaneously hiding real cost.
While Microsoft's intentions in this regard may rankle, however, there's no doubt but that Points have been a clever and useful business strategy. As well as obfuscating pricing and encouraging people to spend more by disconnecting from local currency, the slightly odd bundles in which they're sold (in the UK, point cards come in units such as 500 and 2100, for example) often don't match up with any of the content prices on the store - ensuring that consumers end up with a small balance of points after they've bought whatever they want. Since there's no way to cash out your points, this balance acts as an encouragement for future purchases - or simply as extra bottom line for Microsoft, should you choose never to use it.
Clever? Absolutely. Helpful for the development of digital content sales? Almost certainly. Unscrupulous? Make up your own mind, but it's fairly hard to escape this conclusion - and it's worth pointing out, of course, that while I have focused on Microsoft as a result of Greenberg's comments, exactly the same logic underlies Nintendo's points system, with all of the same implications.
This is, of course, another area in which competition is essential to keeping consumers' desires at the top of the industry agenda. Sony has rocked the boat by using real-world prices in all of its online endeavors on the PS3, and of course, the world's biggest storefront for digital content, the iTunes store, also posts real-world prices rather than using Points.
Consumers unquestionably prefer this, and the defensive tone of Greenberg's comments suggests that they've been making this preference known to Microsoft rather strongly of late. Points have served Microsoft well, and it's unlikely that they will disappear entirely, but once a firm so reliant on consumer goodwill has to start rolling out corporate newspeak to defend its strategy, it's inevitable that something will have to change.
As such, it wouldn't be surprising to see a simple way to view local currency price equivalents on Xbox Live Marketplace turning up in a future software update - at which point we can all shudder a little to think how much real world money we've handed over in Microsoft's online bazaar, wantonly spending with all the gusto of a tourist bearing a fistful of brightly coloured local Monopoly money.
For more views on the industry and to keep up to date with news relevant to the games business, read our trade sister website GamesIndustry.biz, where you can read this weekly editorial column as soon as it is posted.