PC Ghostbusters lack of MP explained

"Something would have to suffer."

The developers of Ghostbusters have defended the decision not to include multiplayer in the PC version, which came out in the US this month.

"Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do," Dan Irish, CEO of multiplayer developer Threewave, told Big Download. "However, our focus was on making the console version the best that they could be."

As a result, said Irish, compromises needed to be made elsewhere. "We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do," he explained. "Something would have to suffer."

Ghostbusters is due out for PS3 and PS2 tomorrow, 19th June, with a PSP version to follow in the autumn and Xbox 360, PC, Wii and DS versions due out later this year - the latter versions having been held up after Sony stepped in to publish the game for Atari at the 11th hour.

Check out our Ghostbusters PS3 review to see how it turned out.

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Tom Bramwell

Tom Bramwell


Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.


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