Doom benchmarked, Trent Reznor on his involvement

See how the game actually performs on modern hardware, and find out why Trent Reznor's work didn't make it into the game.

We dunno about you, but if we went on Mastermind right now, we could probably quite confidently pick Doom III as a specialist subject. It seems that since the game went gold last Wednesday, every day we've had something new and interesting to chew on, and today is no exception. "Today's Doom III story", then, concerns adventures in benchmarks and Nine Inch Nails man Trent Reznor. Although not together, because that would be silly.

No. First off, popular young person's hardware website HardOCP has a report based on a trip to see id Software at its Texas offices, where the [H] chaps, as they like to be known, conducted a string of benchmarks on various tech. If you weren't all that confident of your PC's capacity to play the game based on the minimum specifications we mentioned yesterday, then perhaps this will give you some clues.

The write-up also includes an interesting note from id's John Carmack, who makes the point that overclocked graphics cards may experience more problems with Doom III than other titles because, in his view, nothing else besides Doom III uses some of the more advanced bits on the latest graphics hardware. So, he says, overclockers are welcome to do whatever they want, but not to complain if things don't work.

Meanwhile, in another Doom III related tale, Nine Inch Nails chap Trent Reznor has spoken of why his work didn't make it into the game despite some early involvement. In answer to a question posed in an official interview on the NIN website, Reznor speaks of his friendship with John Carmack and how he worked on the game for E3 two years ago, but admits, "eventually time and money and bad management came into play and it didn't work out."

More on Doom III tomorrow, presumably.

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About the author

Tom Bramwell

Tom Bramwell

Contributor  |  tombramwell

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.


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