Fallout to become MMO?

Interplay seems to hope so.

Interplay reckons that flogging some stock will help it finance a 75-million-dollar massively multiplayer game based on the Fallout RPG series.

That's according to a presentation document on the Securities & Exchange Commission website, which outlines the goal of launching the game in Q3 2010, and aims to entice investors.

A Fallout MMO, Interplay says, would appeal by "giving consumers an ongoing virtual experience of today's life as if the Cold War, which lasted for the best part of the second half of last century, had led to a nuclear disaster".

The subscription-based game would cost a lot to make and run though - with a budget that "totals $75,000,000 and will be funded by Interplay, its development and distribution partners" (and the aforementioned whoring of stock).

If things go to plan, Interplay hopes to start production next month - giving it just over three and a half years to get things ready - and then quickly build an audience of one million subscribers in the first year the game's on sale.

Interplay hasn't released any information about the proposal to the press at the moment, or clarified whether the document - filed in late November by the looks of it - got them anywhere. Still, judging by all the "confidential" markers, we expect someone, somewhere is going nuclear, even if it doesn't result in an actual game.

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About the author

Tom Bramwell

Tom Bramwell

Contributor  |  tombramwell

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.


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