More on DICE's parkour inspired Mirror's Edge

Rejecting FPS principles.

DICE hopes that Mirror's Edge will do "what Prince of Persia has done, but in first-person", according to producer Owen O'Brien, as more details of the next-generation action-adventure spill onto the Internet.

The game's female lead, Faith, will sprint, climb and, of course, leap around a utopian metropolis where she's among a small faction of people who've rejected the corrupt, authoritarian methods of those in power.

That's according to a preview in the latest issue of UK magazine EDGE, which also fills in other gameplay details.

A far more physical game than the average first-person shooter, Mirror's Edge aims to give you a better sense of being in a body, paying attention to things like acceleration and deceleration, the way your head moves as you walk or come to an abrupt stop, and of course as you climb and jump.

Many of Faith's moves have been inspired by parkour, and controls are being kept deliberately simple - with movement kept away from the face buttons in service to fluency - and a "Reaction Time" slow motion feature, as well as a system of timing button presses, that dictate your success on the run and in combat.

Despite DICE's background, Mirror's Edge doesn't care so much for the "shooter" bit of FPS, either, claiming to use guns as tools rather than the focus, bias combat odds in favour of your enemies, and enforce realistic restrictions that are seldom seen in games, like being unable to perform acrobatic moves while holding a heavy assault rifle.

The final game won't actually be free-form like Crackdown or GTA (it'll simply have big levels), but that's not putting us off. Multiplayer, built around chases, is planned, but with specifics still some way away.

According to DICE, Mirror's Edge is due for PS3, Xbox 360 and PC, although a release date has yet to be confirmed. The full EDGE article also includes some concept art that illustrates the player's movement options (highlighted by splashes of primary colours in-game), so have a flick through for more.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (41)

About the author

Tom Bramwell

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

Related

The Game Awards 2019 live report

Some good surprises, a few awards and so many adverts. Everything as it happened.

FeatureWe talk to Amazon about its New World MMO and the problematic associations

"The colonialism stuff: there's no way to tell that story in a good way."

You may also enjoy...

Digital FoundryRadeon Boost analysed: is AMD's new dynamic resolution technology a game-changer?

Big performance gains are promised - but does the new software deliver?

Eurogamer readers' top 50 games of 2019 voting

Have your say on the year's greatest games.

FeatureThe Drifter is lovely, nasty stuff

A point-and-click with real impact.

Comments (41)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading