Molyneux to help give Rare an identity

"Nintendo required them to be secretive."

Peter Molyneux has said he wants to help Microsoft's development studios regain a sense of identity - particularly Banjo Kazooie and Viva Pinata creators Rare.

Speaking to GamesIndustry.biz the recently promoted exec stated, "One of the things I really want to do is help Rare have more of an identity, and make sure the people at Rare are seen more within the industry.

"I was totally blown away from the amount of talent that there is at Rare, but it's just that they come from a background where Nintendo required them to be this very, very secretive company," Molyneux continued.

"I just want to give them the confidence to tell the world what they're doing. I hope you're going to see more from Rare and I want to help them get well known."

Don't worry, Rare fans - Molyneux won't muck about with the studio's creative process or try to interfere with their distinctive style. "You'll definitely still recognise a Rare game," he said. No dogs for Banjo 2 then.

Visit GamesIndustry.biz to read the full interview with Molyneux and Microsoft Game Studios general manager Phil Spencer.

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About the author

Ellie Gibson

Ellie Gibson

Contributor

Ellie spent nearly a decade working at Eurogamer, specialising in hard-hitting executive interviews and nob jokes. These days she does a comedy show and podcast. She pops back now and again to write the odd article and steal our biscuits.

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