Long games are dead, says Spector

And he's tired of black leather and guns.

Iconic game designer Warren Spector has said he believes lengthy adventure games are "on the way out".

The Deus Ex creator, who now heads Junction Point Studios for Disney, believes game designers need to work out how to meet a new generation of demands.

"I love working with Disney because I'm so tired of making games about guys in black leather carrying guns. I don't want to make those any more," Spector told Gamasutra.

"Building a game is as complex as making as a Hollywood movie. We are in a business that is both software engineer and entertainment, and we have to balance it. It used to be that you could trade off gameplay for graphics, but you can't do that any more.

"100-hour games are on the way out. How many of you have finished GTA? Two per cent, probably. If we're spending USD 100 million on a game, we want you to see the last level!" he added.

However, casual games have their own set of problems, according to Spector, who said, "If you don't make it on the front page, you don't get your game seen."

Spector has yet to put his name to a project since Ion Storm (Deus Ex series, Thief: Deadly Shadows) was closed by Eidos in 2004.

All we've heard of his Junction Point project is a teaser quote from the man on the studio website:

"When we do announce what we're doing, half the world's going to think we're crazy and half the world's going to think it's the coolest thing since sliced bread - how great is that?!"

Read to the full interview to find out what sort of people Spector wants to hire to help him. You'll need to love "chaos" and "change", apparently.

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About the author

Robert Purchese

Robert Purchese

Senior Staff Writer  |  Clert

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.


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