Eurogamer: Do you think Microsoft is going in the right direction with XNA [Community Games]? Will it rekindle the good old days?

Jeff Minter: It's nice to let people have programmable hardware, one way or another. That's one thing I think is missing from the modern user experience. Back in the old days, when you had your Spectrums, and your Commodore 64s, everybody would try their hand at a bit of code as well. Now you get consoles and you take what's dolled out. And it's quite nice that they've opened up a way for people to have a try themselves. I think it's a very good idea.

Eurogamer: Have our tastes changed as consumers? Do new games and ideas even work any more?

Jeff Minter: I don't know if tastes have changed that much. Technology has driven taste to a great extent; people always want the latest and greatest graphical techniques or whatever. But I can see that quieting down a bit in the medium-term future, because we're getting a bit homogenised now; graphics have reached a point where the improvements are small increments as opposed to huge great strides. The difference from 2D to 3D meant everybody had to immediately do loads of 3D, whereas now, the next generation of consoles will just have the same stuff with a bit more detail. So perhaps that kind of impetus will not be so important.

There is still a taste for old-style games. If you look at stuff like LittleBigPlanet, which I was just playing the other day, it's basically a 2D platform game with physics. If you did that as an entirely 2D game it would still be enjoyable. Perhaps things like XNA will allow smaller projects to still survive and perhaps thrive. It would be a shame to lose them entirely. The older game forms are still valid game forms, in the same way that when film came along it didn't banish books, I don't see why 3D should banish 2D. It would be nice to keep them all alive and keep them all relevant.

Eurogamer: In the aftermath of Space Giraffe you said you were halfway through another game for Xbox Live. Is that Gridrunner+++?

Jeff Minter: Yeah, although that's probably not going to be the final title.

Eurogamer: It's quite hard to pronounce.

Jeff Minter: Ha! Yeah. It's like the third iteration of Gridrunner. That's nearly finished on the Xbox 360.


Eurogamer: Oh! Have you got a release date?

Jeff Minter: No. We sent it off to [Microsoft] months ago, but they've just not said anything - we're just waiting for them. Basically I'm going to carry on with the PC version of it if I don't hear from them soon, because they're just sitting on the demo we sent them three or four months ago. We haven't heard a thing.

Eurogamer: Would you consider making anything for iPhone?

Jeff Minter: I wouldn't mind. I find the whole idea of the controls and the sensors quite intriguing. But it's a question of having time for it to be commercially viable - at the moment we're so skint we've got to make money as best we can!

Eurogamer: Will iPhone games take off? Because mobile games didn't really boom as everyone was expecting.

Jeff Minter: It might do on the iPhone. Part of the problem with mobile phone gaming was, a) the screens were rubbish, b) the controls were usually rubbish as well; if they had a d-pad on at all it was always a rubbish d-pad. With the iPhone, where you're forced to take the controls in a different direction, because you haven't got any buttons at all. If you can come out with a game that works well with those kind of controls... Technically the screen is good, it can do reasonably nice, fast 3D - it's quite a capable little platform. Given that the controls hopefully won't be rubbish and that the platform is ubiquitous and really rather good, I would like to think gaming will take off a lot better on the iPhone than on previous phones.

Eurogamer: Are you working on any other games at the moment?

Jeff Minter: At the moment we're just working on Gridrunner+++, and we should have that finished in a couple of months. But we're probably just going to have a chill out over Christmas now we've got [Space Giraffe PC] out of the way.

Eurogamer: When you do start your next game, are you considering putting different animals in it?

Jeff Minter: Haha! Possibly.

Eurogamer: What animals do you actually have on you farm?

Jeff Minter: I've got my dog who's sat next to me now. I've got nine sheep, two llamas, and one pygmy goat.

Eurogamer: And which is your favourite? Or are they all treated the same?

Jeff Minter: Well they're all treated the same, really - you can't have favourites, although one of the sheep is a particular favourite, I suppose, in that she always comes up and wants hugs and cuddles.

Eurogamer: You mentioned LittleBigPlanet, but what else are you playing, Jeff Minter?

Jeff Minter: I'm also playing Animal Crossing on the DS. I'm playing WipEout HD; we just the other day got my plasma [TV] back from the repairers, as it had blown up.


Eurogamer: We shouldn't ask, but which is your favourite console?

Jeff Minter: So far, probably the Xbox 360, in terms of having the most games I actually play on it. The PS3, after a slow start, is definitely catching up, and it's a nice machine to use. The Wii is good, but for a different kind of gaming, really - it's a different feel of gaming on the Wii. It's a bit more light-hearted. The Wii is what you fire up for a bit of a laugh and a joke around rather than really serious gaming. But it's quite nice. Sometimes that's what you want.

Eurogamer: What do you think, Jeff, should we get a real Christmas tree or a fake one?

Jeff Minter: Well, a real one is nice, but I always think it's a bit unkind to kill it. Get a real one and plant it afterwards, I reckon.

Eurogamer: But we don't have anywhere to plant it, unless we pull up a paving stone and concrete it in...

Jeff Minter: You could go out and do a stealth planting in the middle of the night. You could surprise somebody with a tree in the middle of their lawn.

Eurogamer: And finally, what have you asked Santa for this Christmas?

Jeff Minter: A nice reindeer.

Eurogamer: What? Can they even survive here? Isn't it a bit warm?

Jeff Minter: This is a question I have actually asked somebody who has reindeer. They do like a colder climate; the only herd in Britain is in Scotland. They need this particular kind of moss or something; a plant that they really need and they can only get in that climate. So I don't think really could just bring one down here and shove it in with the rest of the beasties, I don't think it would do well.

Eurogamer: You could dress the sheep as reindeer and pretend.

Jeff Minter: Haha! Could do. I could put antlers on the sheep!

Eurogamer: We've run out of questions, Jeff. Thank you very much for chatting to us, and is there anything you would like to add about Space Giraffe on PC?

Jeff Minter: Only that I hope people enjoy it and give it a chance.

Space Giraffe is available now on PC from the Llamasoft store for USD 20 (GBP 13.50). There's also a demo to try before you buy.

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Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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