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One of the most obvious outlets for feedback so far has been previews on places like Eurogamer and IGN, and the comments readers have made about them. Have you seen anything in those that's helped?
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Eric Boltjes: We have gotten an amazing amount of feedback on our beta from multiple sources and it has all been really helpful! We changed many things in the final game according to the feedback we got!
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Angie Smets: We did three beta tests in total, and each really helped by getting feedback on the tweaks we made.
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Eric Boltjes: Well, one of the things we changed since the beta is the Revive ability camera. We got lots of feedback that it was confusing and disorientating when you got revived by the Medic. So we changed the camera to slowly move towards the direction you were going to face when you spawned, which helped a lot!
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Angie Smets: Another example would be us changing the distance that the shotgun does damage from, or adding more presets for the controls.
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Eric Boltjes: Yeah, lots of people wanted more flexibility with the controls, so we gave them lots more options!
Latest comments
Fixed.
"Next time, how about an interview with the people who are actually making the game?"
They are. They're the ones on the boards talking to people requesting improvements etc.
I know theres occasions when producers are basically PR drones, but they're as hands on as you can get...
The questions were very ambiguous and they were very cagey, booooring.
I could see that the moderators questions were trying to answer multiple questions at the same time, but it did not work.
If you are going to have a live interview all the questions should be prepared,
and they should have them already so that they might actually say something.
Good try I still want the game, really sketchy interview.
"Next time, how about an interview with the people who are actually making the game?"
What? They are making the game, they're not just the usual marketing types we get.
1) There's no Dutch in your question;
2) Everyone thinks his/her own question is genius but 99% of them aren't which is why most of the questions end up coming from EG staff
"Judging from the gameplay videos, the impressive destructive environments are available even in multiplayer. Are the destructive environments eye candy only or is it possible, for example, to kill another player that's hiding behind cover by shooting the ceiling above him, making it rain down blocks of concrete to crush him with?"
Why didn't that question qualify? I thought it was genius!
Maybe I'll can visit them at Herengracht 410 Amsterdam to check out the SP???
Now that would ne nice
I get it that we should show some respect and not ask questions which are too visceral, but the questions you asked that FO3 guy were just pathetic. If the person who is coming over for the chat isn't willing to answer all questions then he/she should stay home. This is Eurogamer not Fallout.com or Killzone.com or any other official website. They come here and expect exposure for PR correct answers to PR correct questions. Eurogamers no not want to read that so please just tell them to stay home. inFamous and KZ2 chats were ok, but the FO3 one was a joke.
I agree with that.. very annoying.
@hahayou
Like what JahB said, there's always stuff you can and cannot say when doing interviews.
Discussing why other developers can't seem to use the PS3 programming isn't something they can really answer.
"Oh well, they must be shit and lazy, that's why."
They can't really say why they didn't.
since Guerrilla is owned by Sony, they probably can't make any statements regarding other people's (or company's) games, no reason to blame the dev
+1
Very informative...
There's a line between debate and asking a deliberately bating question to a developer, mind you. But mainly we're on your side - at least until people start trying to sell their girlfriends and relatives for beta keys, Tom.
Yes, exclamation marks are infectious.
Sorry if it seems lots of questions are coming from Eurogamer staff, but there often quite a lot of duplicates from readers, and questions staff don't seem to be covered by everyone else. Some are also reactionary and asked at the time. We're just trying to get as many across as possible.
Thanks to all that did submit questions, though! Much appreciated.
Although admittedly the first time was cooler, which was a question asked during an E3 live interview with camera, and then you see a real person on a video screen in your browser answer a question you've asked from a place thousands of miles away - and without paying!
(I think I asked a lady from Insomniac if the walking on walls upgrade from R&C had made it into the PSP version or something.)
SORT IT OUT ALREADY!!
Don't ask Guerrilla about that, ask Sony. Besides, it's incredibly old (and dull) news now, and the finished product is looking unbelievably stunning in its own right.
You're too nice Eurogamer, its the thought that counts
fs, even the staff do it...
???