What's the plan for updates during 2009? How often can we expect meaty patches? Can you give us an example of the areas being targeted and the type of change we can expect? And, leaving aside the expansion, what's the most exciting piece of content in development?
Craig Morrison: Again, I'm not really one for setting schedules and specific time-lines. I think the frequency will be pretty similar to that you have seen over the last few major updates, at least for those 'meaty' updates.
In terms of the overall plan, I think it's split into three fundamental areas. Firstly, there is the new content, starting with Xibaluku, aimed at level-80 players, then Tarantia Commons, which will be aimed at the mid-70s (to break up the levelling in Kheshatta), and features a really cool story-driven outdoor zone with lots of quests and several dungeons.
Then we will have House of Crom a large dungeon experience aimed at the highest-level players and featuring a combination of single and multi-group encounters.
We will keep adding new areas after those mentioned as well. We are already working on parts of other areas, too, but it's a little early to go into details there.
Then we have the area I mentioned in the last question. The items and statistics update will really be the foundation for us being able to improve all our content in various ways. This will be through improved itemisation and rewards, better balance and an ability to work better on class feats and abilities as well the building block for further systems to provide better character advancement.
Lastly, we have an additional focus for the year, and that's the community elements of the game. We want to improve the guild functionality and we have plans already in motion for that area. It's a little early to go into too many details on this just yet, but it's most definitely something I want to achieve in 2009.